Discrete_BOB_058 wrote on 2020-12-29, 06:01:You could try it at windowed mode to see if the menu size changes. What I remember while setting a higher resolution(1080p) is- […]
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WhiteBear wrote on 2020-12-29, 01:38:
Discrete_BOB_058 wrote on 2020-12-27, 08:19:
The Main menu size never changes, it is just a static image. And the game is also made as to not make the options too small on high resolutions. This is also the case for other games like Thief.
The screen flashes because it is transitioning from DirrtDraw to Direct3D and also as the resolution is upscaled.
I know the main menu size doesn't change, but dgvoodoo can make the window itself of the game to be set according to the forced resolution. I don't know how to explain this, but It works for Midtown Madness 2 and for many other games like Splinter Cell and R6 Raven Shield but not for Midtown Madness 1.
You could try it at windowed mode to see if the menu size changes. What I remember while setting a higher resolution(1080p) is-
Menu window size remains same (1080p). The base resolution for the menu is 480p even if you change resolution inside the GAME.
Game windows size scales to 1080p visibly. This is also visible if I run it in Windowed mode.
You could try setting the game to run at 480p inside the game and then set your desired resolution in the dgV configurator. Now both the menu and game will render at base resolution of 480p and upscale to the set resolution.
Well I have tried using dgvoodoo with OpenMM1 and forcing the resolution works fine now.
By the way, I found something interesting too. If anyone would like to use dgvoodoo only without OpenMM1, you don't need to rename midtown.exe to MidtownMadness.exe. All you have to do is copy and paste midtown.exe into the same folder where the game is located, and you will get another .exe file called midtown - Copy.exe. I guess this way is better than renaming the original .exe file as in this case you will still have the original .exe intact and you have the new .exe that works with dgvoodoo.
Also, If anyone is getting low fps, please use D3D12 (Feature Level 12.0) as your output API in dgvoodoo. Otherwise, the game will have slow fps.
I highly recommend using OpenMM1 with dgvoodoo as it restores the smokes that come out of the wheels. If you are going to use OpenMM1, don't patch the game with the XP compatibility patch or another patches. Just use OpenMM1 with dgvoodoo. The same person who made OpenMM1 is also working on an updated version called Open1560, but it is still very unstable and in beta, and it doesn't work with dgvodoo.