VOGONS


First post, by DosFreak

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Rank l33t++
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l33t++

https://sourceforge.net/projects/sfall/
https://www.nma-fallout.com/threads/fo2-engin … 178390/page-157

v4.2.9
>Fixed the critical hits from unaimed shots not matching the ones from aimed torso shots for some critter types
>Fixed the display issue in DX9 mode when returning to the game after using Alt+Tab in dialogue
>Fixed obj_under_cursor script function, which now returns 0 if the cursor is in movement mode
>Improved compatibility with some older DX9 graphics cards
>Changed intface_redraw script function with one argument to be able to redraw the specified interface window
>Changed HOOK_DESCRIPTIONOBJ hook script to run for all types of objects, not just the items
>Changed the filename of the debug editor to FalloutDebug.exe (in the modders pack)
>Excluded SFX sounds from the search for alternative formats
>Removed the tweak that adds the city name in the description for empty save slots (added in 4.2.7)
>Added a fix to the poison/radiation-related engine functions when taking control of an NPC
>Added a fix to AI weapon switching when not having enough action points. Now AI will try to change attack mode before deciding to switch weapon
>Added a fix for the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
>Added a fix for the flags of non-door objects being set/unset when using obj_close/open script functions
>Added a fix for the 'Leave' event procedure in AddRegionProc function not being triggered when the cursor moves to a non-scripted window
>Added a tweak to update the maximum HP stat of critters when the map is loaded for the first time
>Added support for ACM files at 44.1 kHz sample rate
>Added stereo support for SFX and speech ACM files at 44.1 kHz sample rate
>Added support for panning SFX sounds and reduced the volume for objects located on a different elevation of the map
>Added more options for tweaking some engine perks to the perks ini file
>Added options for tweaking tag skills to the skills ini file
>Added an option about the behavior of maximum HP calculation to the stats ini file
>Added 3 new attribute type values to get_window_attribute script functions
>Added additional universal opcodes sfall_func7 and sfall_func8 (compile.exe and int2ssl.exe in the modders pack are also updated)
>Added a new mode to NPC combat control mod to let you order party members to attack specified targets instead of controlling them directly
>Added an auto-close containers mod to the example mods in the modders pack
>Added snd2acm_fix.exe (snd2acm with a fix wrapper) to the modders pack for writing the correct sample rate and channel info from WAV files to ACM format
>New script functions: interface_overlay
>New hook scripts: hs_adjustpoison, hs_adjustrads, hs_rollcheck

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