VOGONS


First post, by dulu

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I heard an advice that on socket A you should not use memory dividers because it creates additional latency. In fact, when I set for example 125% memory speed (166fsb, 208MHz ram speed in result), superpi performance is slightly worse than 166fsb and 166 ram speed (1:1). Therefore, I wanted to ask what the ratio of the fsb frequency to the memory frequency must be so that no latency is generated. Assuming it's even possible.

Reply 1 of 2, by bofh.fromhell

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Async memory rarely made any sense back in the day.
As you already noticed, 1:1 is most likely the way to go for overall performance.
Tho typically computational stuff likes low latency while games may benefit from more bandwidth.

There's a little trap tho, usually latency is measured in cycles, which only really works when comparing at the same speeds.
Aida64 (and probably others) measures in time instead, giving a better view of whats actually happening.

Reply 2 of 2, by The Serpent Rider

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Async problem affects only Nforce chipsets. Other will perform fine.

I must be some kind of standard: the anonymous gangbanger of the 21st century.