First post, by kjliew
Myth The Fallen Lord demo is invoking Glide with incorrect count of color/aux buffers and dgVoodoo2 rightfully failed the call. Other wrappers (such as OpenGlide) don't really care about the number of color/aux buffers and the game demo works. Perhaps you can do something to sanitize the inputs and fallback to typical "buf 2 aux 1" rather than failed. It helps in Glide compatibility such as game demos that will never be patched.
glidept: grSstWinOpen called, fmt 0 org 0 buf 1 aux 2 gLfb 0xf7941000
glidept: grSstWinOpen failed