ntalaec wrote on 2021-06-13, 19:35:
Great program! Thanks for sharing.
Could I ask for a few suggestions?
Thank you @ntalaec !
Yes, anyone can suggest features that are not present or that can improve the usability of RLoader.
ntalaec wrote on 2021-06-13, 19:35:
It's possible to load and show both the info and the screenshot from the game when selected? The screenshot could be on top and the information on bottom, for example.
You can view the info of the selected item by typing F3.
The proposal is certainly valid, but I have to think about how to implement it so that it is usable in both UI that RLoader has. The goal is to keep the same functionality for both the graphical and text-mode UI as much as possible.
Maybe I can move the screenshot display to the top right corner and show the info in a scrolled frame to the bottom right for the graphical UI, while for the text-mode interface I could replace the logo on the right with a full-height frame with scrolling.
ntalaec wrote on 2021-06-13, 19:35:
If I press F2 to change to in-game screenshot and I select another game, it returns to title screenshot by default. It's possible to change this? Or by default select in-game screenshot instead of title?
This is a doubt that I have had since the beginning of the implementation, I believe that the best behavior is to preserve the display preference made by the user (between title and in-game screenshots) while scrolling the list.
Hezus wrote on 2021-06-14, 07:03:Looks very cool! What does the R stand for in Rloader?
It is simply an abbreviation for Re-Loader, because, after running the game / application, RLoader is automatically launched again, and another game will be loaded.
Interested in music, graphics, programming and electronics.
Nostalgic MS-DOS developer using 16 and 32-bit compilers like Borland, Watcom and Djgpp.