VOGONS


First post, by awgamer

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All the myriad of scalers and post processors that have been applied to Dosbox, FSR looks to be an improvement over standard upscaling and smoothing and an open standard unlike nvidia's dlss, which opens the door to being applied to emulators. The catch is it currently does worse at lower resolutions and their definition of low resolution is 1280x720 upscaled to 1920x1080. Perhaps it might benefit windows emulation and dgvoodoo2. Any murmers of applying FSR to emulators/post processing utils? The question has been asked about DLSS, https://www.reddit.com/r/emulation/comments/j … tm_content=PSR1 and FSR https://www.reddit.com/r/emulators/comments/o … tm_content=PSR1

https://www.youtube.com/watch?v=_JR8MsJcTBU

Reply 1 of 1, by mothergoose729

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FSR is really cool, but I can't see how it would be very useful for emulation. DOS games that can run through nglide or dgvoodoo 2 aren't hard to run at 4k or whatever resolution you want, and software rendered 3d games aren't eligible at all. The only partially GPU bound emulators I am aware of is Xenia, a Xbox 36o emulator, and I guess the new hardware parrellel n64 plugin. Xenia is pretty shader intensive so maybe it could benefit from FSR, and parrellel just needs a lot of raw grunt to brute force all it's scanlines, which it does through Vulkan, which is probably not a use case where upscaling makes a lot of sense.