CraigG wrote:
Holy sh*t, this runs about 400fps, 🤣 !!
I had to run it at 1280x1024 and with 4x FSAA 8x AA, just to slow it down to make it playable.
Wow it didn't run that fast for me. This is bad news if the games speed alters with the frame rate. Were you using ControlJudderFix? May be worth seting that to a high number like 200 say. Or maybe not using it at all.
Looks like you are getting transparency problems. I get some (with the birds flying across the road and some people watching) but generally the trees are correct for me. Ah, I think I'm using v007b3 of OpenGlide. Something might have changed there.
Speaking of resolution, any chance of adding 1280x960, Paul ?
As this is more of a naitive resolution for the PC.
Possibly. There may be problems adding ones that aren't defined Glide modes. It might mean that Glidos would be restricted to working only with OpenGLide, but on the other hand this is already the case simply because OpenGLide is the only wrapper that currently handles all the Glidos games.
But looks like you are getting somewhere.
As a sidenote, I'm finding (after doing some serious testing) that a lot of 3dfx win […]
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But looks like you are getting somewhere.
As a sidenote, I'm finding (after doing some serious testing) that a lot of 3dfx win games suffer from the same thing.
i.e. Overlaid text slowing down fps, tremendously.
I wonder if the problem lies in glide2x.dll and not the ovl file ?
It is just a very difficult thing to handle efficiently in a wrapper. It could be an unsolvable problem. Fabio had ideas for a better way, using Direct3D, but that almost certainly would mean porting the whole wrapper to Direct3D - very similar to starting again from scratch.
Really the problem is that Glide makes it too easy to access the LFB, so Glide games use it in ways that an OpenGL program would never dare.
Also, it looks like Fabio's attempts to get rid of the black outlined objects, have caused this effect
That's interesting. One of Fabio's changes actually improved the speed of LFB access through Glidos by at least a factor of 2, but I guess something since then could have slowed it down.