Reply 40 of 55, by Dolenc
Well polygon count became less problematic with increasing gpu power. So you can afford to start with a high-quality model, dynamic lod systems(what nanite is, but not the only one) can help with reducing count when camera is further or off-focus, without preparing different lod meshes manually. So while tessellation was great in a point of time (most roofs in games(assCreed), stone roads...) and its still useful, it can also be done differently now for many things.
Trueform, that was the first (as far as I know) demonstration of how this can be used, kinda overdid it, to show what it can do. But with newer dx many games started using it, just more subtle (stalker, crysis2, tombraider, assCreed from the top of my head).
r8500 was my first "proper" video card, I had it for a long time and it was amazing and got even better as time went on, so I have fond memories of it.... But now for a "retro" build, I dont see anything, that other cards dont do better or faster. I do have one, just in case 😜