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What game are you playing now?

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Reply 6900 of 6901, by clueless1

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badmojo wrote on Yesterday, 21:48:
clueless1 wrote on Yesterday, 14:45:

Kingdom Come Deliverance II

How would you say it compares to the first game?

It's been 4 years since I played the original, so some details are fuzzy. However, from a general viewpoint, everything feels more refined. Graphics are about the same, maybe slightly better. The writing seems to be at least as good, if not better. I don't remember anything from the original that was better implemented than the sequel. However, I do recall how satisfyingly realistic it felt progressing Henry from a country bumpkin to near-nobility in the original. There is less of that raw feel in this game, but it's to be expected with most sequels because most of us playing this already played the original. I'd be curious to know how someone who only played the sequel felt about the game.

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Reply 6901 of 6901, by newtmonkey

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Morrowind
Playing as a mage has been so much fun so far. The spell creation system is extremely cool and you can make some very powerful stuff with it, but the game wisely forces you to first learn spell effects by buying other spells, and some merchants will refuse to sell you spells unless you are of sufficient rank in the guild.

So, my first step in any new town is to see if there's a Mage Guild or Temple there, and check for spells with new effects to buy. If anything seems useful (especially for utility-type spells), I'll do some shopping. I've been building up a small library of custom spells for specific situations, like one spell that boosts my "Personality" attribute 100 points for a couple of seconds (to pass persuasion checks), and another spell that lets me fly for 15 seconds (to get around more easily... VERY helpful in Vivec).

It's a really remarkable RPG, because there are so many interconnected systems and the developers really attempted to simulate a world using them. The goal of most quests is just to get something or talk to someone, but how you do it is really up to you. It never feels like your only choice is to fight some strong monster to make progress. It's such a shame how much extreme level scaling, instant fast travel, quest compasses, linear loop-around dungeons, and quest markers have ruined the series (and genre), because Morrowind is so immersive and satisfying to play.