First post, by dccs
dccs
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So I came across this, most probably a dgVoodoo2 bug, because when I tested it on d3d8to9 and native, it doesn't happen at all, even when forcing AA and AF externally. This also happens with Unreal Engine 2 games, and some RenderWare games as well, like Manhunt 1, I think. Tested with the latest WIP95.3 version.