First post, by crackalackn
Hello, I'm wondering which settings can negatively effect performance. I apologize before hand as this will be a bit long winded as I really have little to no knowledge about the mechanisms of dgvoodoo2. I have read about the settings on the website but am usually at a loss as to what is being described. I am just a gamer and a huge fan of its ability to make an older game beautiful again.
I'm trying to get the most FPS out of an old MMORPG (FFXI) specifically in populated areas while a lot of abilities and spells are being cast. The game runs at 60 FPS the majority of the time but can dip into the 40s when a lot is happening. Also it can't go higher than 60 FPS or weird animation glitches start happening like characters legs moving extremely fast.
Moving on though some of the settings have a tooltip message that states if there will be a performance hit but most of them don't. I am wanting to have the most performance possible while also gaining some quality.
From the directx tab I think I understand correctly that changing texture filtering, antialiasing and resolution from auto can effect performance negatively. The only others on this tab I'm curious about is mipmapping and bilinear dd/cpu operations. Does auto-gen point filter or bilinear decrease performance? Alternatively, does disabling mipmapping increase it? What about checking bilinear dd/cpu operations?
Currently I am using anisotrophic x16 and max isf x2 and am very happy with the quality uplift. Everything else is default.
On the general tab there's not much to wonder except for progressive scanline order. Will checking that drop performance?
Going to the generalext tab there is also not much to wonder except for resampling. It is stated that more complex filter is more expensive computationally. I'm curious though, with resampling greyed out, is it by default bilinear? If so, in that case can using point sampled help with performance?
Lastly on the directxext tab - depth buffers and 3d render default format. Would 24 bit and/or 16:16:16 lessen performance? To be honest I'm not even sure how these effect quality, along with bilinear filtering. I've tried testing them and I think it looks better but I'm not sure. All in all, if they won't hurt performance and give any extra quality, I'd like to apply them.
Once again I'm sorry for coming at this from a layman's perspective. I appreciate any input.