VOGONS


First post, by Marco

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Hi all,

maybe easy to be answered question:

1. were there any games that use the GDI acceleration of former graphic cards as CL5428 or higher, ATI Mach etc? Or is that GDI only foreseen for desktop/office/cad/paint?

I wonder since there are some games which provide dos and windows versions. Most of the times I experience the win versions to be slower but since under dos there is no gdi usage at all I wonder whether there are games using the features to run faster under windows.

Thanks

1) VLSI SCAMP 311 | 386SX25@TI486SXLC2-50@63 | 16MB | CL-GD5434 | CT2830| SCC-1 | MT32 | WDC160GB/7200/8MB | Fast-SCSI AHA 1542CF + BlueSCSI v2/15k U320
2) SIS486 | 486DX/2 66(@80) | 32MB | TGUI9440 | LAPC-I

Reply 1 of 4, by VivienM

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Maybe I'm completely wrong on this, but I would have thought the games would use GDI and... well, if you had a GDI accelerating video card, the card would accelerate it. Nothing required on the game developer end for that.

If you want to look for Windows games that might be straight GDI, look for strategy-type games that precede WinG... but looking at the WinG page, the obvious examples I can think of like SimCity 2000 and CivII are all WinG.

Reply 2 of 4, by Grzyb

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I guess Minesweeper, Solitaire, etc...

Nie rzucim ziemi, skąd nasz root!

Reply 3 of 4, by Marco

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I also think so that straight line/ geometric based games as the Microsoft mini game stuff will be accelerated as they only provide these line / bitmap / filling etc methods

1) VLSI SCAMP 311 | 386SX25@TI486SXLC2-50@63 | 16MB | CL-GD5434 | CT2830| SCC-1 | MT32 | WDC160GB/7200/8MB | Fast-SCSI AHA 1542CF + BlueSCSI v2/15k U320
2) SIS486 | 486DX/2 66(@80) | 32MB | TGUI9440 | LAPC-I

Reply 4 of 4, by st31276a

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Blitting is probably the most useful acceleration feature. Dragging solitaire card bitmaps around will be accelerated yes. The option to drag outline only is to make the game playable on slow systems where this feature is absent.

Line drawing is more for accelerating window borders etc. I do not know of any 2d accelerated games I would like to play that makes use of this feature set except blitting.