VOGONS


First post, by BEEN_Nath_58

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Would we be able to enlist games that used dithering through DirectX?

Dithering is a largely unavailable feature today, most of the remains to use it lays in Intel HD Graphics (at least those 10 years or older), and it could be interesting to see how they look different

previously known as Discrete_BOB_058

Reply 1 of 2, by leileilol

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Way too many to list. That would be as like listing 90s 3d games that support 640x480x16bpp.

Generally it's earlier japanese Direct3d games that disable dithering for some reason (it's easier to point out dithering exceptions, like Final Fantasy VIII and Phantasy Star Online). though on the hardware side *all* dithering is gone on ATI HD 2xxx and Geforce 8xxx since unified shaders.

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Reply 2 of 2, by BEEN_Nath_58

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leileilol wrote on 2024-12-03, 08:25:

That would be as like listing 90s 3d games that support 640x480x16bpp.

Generally it's earlier japanese Direct3d games that disable dithering for some reason (it's easier to point out dithering exceptions, like Final Fantasy VIII and Phantasy Star Online).

One of my struggle is to get through a game and then to find if there is really a dithering. Some games have it served out in initial stages (eg. Hasbro games).

previously known as Discrete_BOB_058