VOGONS


First post, by rex0

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Is it possible to apply dgvoodoo to modern games that already run with DirectX 11? I wanted to apply MSAA to a game so I copied d3d9.dll (from MS\x64) to the game folder and set the config file, but it doesn't work.

Reply 1 of 4, by SScorpio

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No, dgVoodoo converts old DirectDraw and Direct3D up to 9.0 to either Direct3D 11 or 12 calls. But it doesn't work with DX11 games.

What video card are you using? NVIDIA lets you force MSAA globally or per application in their control panel.

Reply 2 of 4, by rex0

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SScorpio wrote on 2025-01-17, 21:17:

No, dgVoodoo converts old DirectDraw and Direct3D up to 9.0 to either Direct3D 11 or 12 calls. But it doesn't work with DX11 games.

What video card are you using? NVIDIA lets you force MSAA globally or per application in their control panel.

Yes I have an Nvidia card. I only see FXAA and MFAA in the control panel.

Reply 3 of 4, by SScorpio

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You're right, I misread MFAA for MSAA.

That said MSAA is an optimized way of doing super sampling or super resolution. If you setup a custom higher resolution the game will be down scaled to your monitor's resolution and give the same effect as MSAA. Is there a specific reason you are trying to use MSAA version other AA methods?

Reply 4 of 4, by rex0

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SScorpio wrote on 2025-01-17, 22:10:

You're right, I misread MFAA for MSAA.

That said MSAA is an optimized way of doing super sampling or super resolution. If you setup a custom higher resolution the game will be down scaled to your monitor's resolution and give the same effect as MSAA. Is there a specific reason you are trying to use MSAA version other AA methods?

My gpu isn't too powerful to bear the load of increased internal resolution. The result of MFAA isn't satisfactory. I have used MSAA from dgvoodoo before and it gave a very good result.