First post, by RaVeNsClaw
- Rank
- Newbie
Hello everyone!
There are an infinite number of Quake III benchmarks trying to find the fastest graphics card for each generation.
But what about the other end of the scale?
What are the slowest 3D accelerators that can run render Quake III?
This is what this benchmark is about. 😉
I ran the frame grabber, so there's a video for each benchmark run.
I think there are also a few surprises in there for the inclined collectors.
Without further ado, here's the benchmark list of the worst repressed childhood traumas!
Graphics cards with 4+ MB RAM in 640x480 15/16Bit:
Graphics cards with 2 MB RAM at their maximum resolution at 16 bit:
3Dlabs GLint 300SX
Number Nine Imagine 128 II
Matrox Millennium MGA-2064W-R3
Intergraph RealiZm Z13
Matrox Prodictiva G100
S3 VIRGE
S3 VIRGE DX
Ati Rage II + DVD
Ati Rage II
Ati Rage II + DVD
Trident 3dImage 9750
Matrox Mystique
3Dlabs Permedia NT
SIS 6326 H0
PowerVR PCX1
3Dlabs GLint MX + GLint Delta
Cirrus Logic Laguna 3D CL-GD5464
PowerVR PCX2
Number Nine Revolution 3D
Trident Blade 3D
Matrox Prodictiva G100
Chromatic Mpact! 2
Number Nine Revolution IV
3dfx Voodoo 1
3Dlabs Permedia 2
Intel i740
Ati Rage Pro (Turbo)
Nvidia Riva 128
3Dlabs Permedia 3
Matrox Millennium G200
Nvidia Riva TNT
3dfx Voodoo Rush
- Intel Pentium III, S370, 1000 MHz, 256kB cache
- Asus CUBX REV 1.02, 440BX
- Creative Soundblaster 128 CT4810
Quake III is particularly suitable for this project, as it starts with almost every OpenGL implementation and runs faster than GLQuake at low details.
I used patch version 1.32. It contains the demo level "FOUR.DM_68".
https://www.moddb.com/games/quake-iii-arena/d … -release-132-pc
To bench Quake III, enter the following in the console:
/timedemo 1
/demo four
To use OpenGL MCD implementations, the config must contain the following:
seta r_allowSoftwareGL "1"
A Q3config.cfg, which I used as a basis in my later tests, can be found attached:
This benchmark was only made possible by the Techland OpenGL wrappers, as many early 3D maps were only capable of proprietary APIs or Direct3D.
https://www.gog.com/en/game/crime_cities
The game Crime Cities by Techland (Quake 2 Engine) on GOG includes some OpenGL wrappers in the “Driver” folder.
The wrappers also work in Quake 3!
There are:
- TC3DFX - 3Dfx Glide to OpenGL
- TCD3D - DirectX to OpenGL
- TCPVR - PowerVR SGL to OpenGL (PCX1 and 2)
- TCMST - Matrox MSI95 to OpenGL (Matrox Mystique)
- TCS3D - S3 s3d to OpenGL (S3 Virge and Trio)
Simply copy the corresponding OpenGL32.dll into the desired game directory or "C:\Windows\System" and have fun 😉
The wrappers can also be found in the demo:
https://www.fileplanet.com/archive/p-38138/Cr … s-Demo/download
Here a great explanation:
https://retro.swarm.cz/nt4-opengl-mini-client … ti-rage-ii-pro/
And here is a quote from a readme of the WinNT4.0 Ati Rage II driver "nt404392":
"Q3. What is an OpenGL ICD (Installable Client Driver) and an OpenGL MCD
(Mini Client Driver)? Which one of these does ATI supply under
Windows NT?
A3. There are 3 components to an OpenGL driver: a lighting mode,
a transformation mode and a rasterization mode. In an ICD
implementation all 3 modes or components are done by the vendor
(i.e. ATI). In an MCD implementation the lighting and
transformation modes are done by Microsoft, leaving the vendor
to concentrate on the rasterization mode. For 3D RAGE PRO,
3D RAGE II+ and 3D RAGE II products, a OpenGL MCD is available
for Windows NT 4.0."
Matrox Impression Plus (1994)
This card is supposed to have very limited OpenGL support in WinNT3.51.
I have tried it, but get errors in every OpenGL demo I have found.
Also, Quake III unfortunately does not run in NT3.51:
Take part!
Give me your broken OpenGL implementations, your slowest 3D nightmeares! 😉
Grab the Q3config.cfg in the attachment, set the textures to minimal and the resolution to 640x480 and then go!
You don't have to make videos. I just wanted to share my personal suffering.
The following benchmarks would be particularly interesting:
- Trident 9850
- Matrox Mystique 220
- Ati Rage 3D
- Chromatic Mpact!
- Rendition Verite V1000
- Alliance AT3D (Dualplanar Rush without daughterboard)
- Artist Graphics 3GA
- Yamaha YGV611 or YGV612
You can also find this benchmark thread on the German forum VoodooAlert:
https://www.voodooalert.de/board/forum/index. … 8739#post518739
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