VOGONS


First post, by Stumpy51

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Hi all! I’ve been reading a lot about EF2000 on here, but have a problem that I can’t seem to find any solution to here. Also, it isn’t exactly DOSBox, but I believe iDOS 3 runs some form of DOSBox (I may be entirely wrong about that). I got the base EF2000 game, then upgraded to TACTCOM and then further upgraded to the TACTCOM GFX+ update with a virtualized WinXP install using UTM SE. I made sure to install everything in one go without running anything first after reading about that here. I’ve been able to run the base game just updated with TACTCOM which runs great on the configuration I have setup (see below).

However, everytime I run the updated GFX+ version (I have two separate installs) from CONFIG.EXE, it gives me an error that says,

“Data set not found. Check to see if the EF2000 CDROM is in the drive.”

If I run it from EF2000.EXE, the game runs up until I select and try to load a mission. It shows the loading screen and goes through the motions, but then quits to the DOS prompt once it is done loading. This loading screen is different from the non-GFX+ version and says EF2000 2.0 on it. I did also attempt to run EF2000 Reloaded on the above WinXP install, but it didn’t work and probably wouldn’t run well anyway as UTM SE is not full UTM and is hamstrung by Apple for some reason. I also attempted to use RetroArch to run EF2000, but I absolutely cannot wrap my head around it and gave up. It’s too complicated and too convoluted for me and then everything has to be done through a controller. It blows my mind.

I don’t know if anyone is running iDOS here, but even if not, it does seem to respond to some DOSBox configuration settings. Maybe someone can give me an idea of what’s wrong and if it’s the configuration or if it’s possibly something to do with iDOS. I’ve cobbled together settings from DOSBox tutorials and the DOSBox website, so some things might not be compatible, but they aren’t affecting the non-GFX+ version so I haven’t touched them. I did add the Voodoo settings with the assumption that I would need to. They don’t seem to affect the non-GFX+ version.

Here’s the contents of my configuration file:

[sdl]
output=opengl

[dosbox]
memsize=63
dos_rate=60
machine= svga_s3

[render]
glshader=sharp
integer_scaling=vertical
scaler=hq

[cpu]
cycles=max
core=dynamic_x86

[voodoo]
voodoo=true
voodoo_memsize=12
voodoo_multithreading=true
voodoo_bilinear_filtering=true
voodoo_card=auto

[mixer]
negotiate=true
reverb=large
chorus=normal

[midi]
# mididevice=auto
mididevice=fluidsynth

[fluidsynth]
soundfont=default.sf2

[joystick]
joysticktype=ch
timed=false
swap34=true
deadzone=0

[autoexec]
#play

Thanks for any help!