First post, by lmttn
Hi. I haven't played Pandora Tomorrow on period hardware since it was new (on a GeForce4 Ti 4600) but I am considering replaying it on my XP machine soon. However, I have a question about its use of buffer shadows, which now seems to be the source of many of the game's technical problems. Does the game display correct shadows on Windows XP out of the box, similar to how some games like Far Cry lost effects in post-XP versions of Windows without manual fixes? Or are the correct shadows tied to the hardware GPU and/or graphics driver? I have an 8600 GT in the computer now, but it's not in great shape so I have a replacement GT240 on the way. Are either cards too new to run the game properly?