First post, by Retroplayer
Back in the early 2000s, I was on a bit of a streak in making tools to customize and edit games. I had a knack especially for reverse engineering file formats. It actually began a while before that when I was attempting to reverse engineer the Sierra and LucasArts Graphic Adventure engines back in the early 90s.
Some of my most widely-known efforts were my tools for the game The Sims. I was at the forefront of reverse engineering that games file formats and I was cranking out various tools and documenting the file formats on my site, TheSimsToolbox. Many of those tools were used for years afterwards and thanks to my information, many awesome tools were made by others. Surprisingly, I never even played the game except for brief periods to test my work.
Much less known was some of the editors I made for Total War. Shogun: Total War specifically. Here, it was mostly just resource editing to create new flags and enhance the samurai appearances.
One of the games I wanted to reverse engineer was Desparados (loved this game back in the day), but never got around to it.
Games then became a little more hacker-friendly (Doom, GTA, etc...) and used established engines, so I had moved on.
Any other modders hanging around in here who would like to reminisce/brag about their efforts?