First post, by OM606
Hello everyone,
I have what some would call and "overkill" XP/7 system and recently did a few upgrades. For now it is a Xeon E3-1271 v3 (Haswell), a high end Gigabyte Z97 board, 8Gb of DDR3 and a GTX 960.
I've been experiencing occasional crashes but after upgrading from an i5 with 4Gb to a Xeon with 8Gb the crashes got worse under windows 7 x64 at least. After a bit of digging i found that it was due to x86 apps being limited to 2Gb and needing more. The worst case was Assassin's Creed, it would always crash after around 20-30 minutes but it looks like the issue is fixed after applying the LAA patch (Large Adress Aware).
It looks like some old games running at max settings and/or with various mods on a system with more ram than what was available back then may run better on a x64 version of Windows with this LAA patch. What i'd like to know is if hyperthreading actual has an impact on some games from this era. For now i've disabled it so my CPU only runs as a regular 4 core but i've read that hyperthreading could cause stutter of crashes on 2000's games but i'm not sure this holds any truth.
Multicore CPUs running XP/old games has been beaten to death but i can't find much info about hyperthreading in this context. I know it is useless but i wonder if there's actually anything to benefit from either leaving it enabled or disabling it. Please chime in!
XP/Vista: Q6600 - HD 4850 - P5B Premium - X-Fi XtremeGamer
XP/7: Xeon E3-1271 v3 - GTX 960 - Z97X-UD3H - X-Fi Titanium
11/Linux: Some current generation Lenovo Legion 5, don't even know the specs.