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OldUnreal v469e

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First post, by DosFreak

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https://github.com/OldUnreal/UnrealTournament … atches/releases
https://github.com/OldUnreal/UnrealTournament … ReleaseNotes.md

Patch Highlights […]
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Patch Highlights

We added dozens of major quality-of-life features to Unreal Editor
Our Windows patches now include two great DirectX 11-based renderers: Metallicafan212's ICBINDx11 and dpJudas' D3D11Drv. These renderers offer great performance, low input latency, and lots of features. However, they will only work on recent versions of Windows and require a somewhat recent GPU
Apple users rejoice! This patch includes a brand new renderer that will talk to your machine using Apple's Metal API. You can enable this new renderer by setting the GameRenderDevice option in the [Engine.Engine] section of your game ini to Frucore.FrucoreRenderDevice. Please note that we couldn't call this renderer MetalDrv because that name is still taken by the renderer that targets S3's Metal API
The Windows and Linux patches now ship with dpJudas' VulkanDrv
By popular request, we added widescreen FOV scaling to the game (thanks Masterkent!)
The in-game server browser now needs much less time to populate the server list

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