This leads me to believe its an interrupt problem of some sort.
From Vlad:Originally posted by Unregistered [B]From the logfile:
[i]@W - 05:12:07.590 - SBController
Attempted to read from write-only port (IN 0x246)
http://dosbox.zophar.net/What's this "DosBox"? I'll run a search then.
Haven't heard of audio problems with these titles... Might need fine-tuning...Originally posted by Juason Yeah, its quite a bummer because this sound skipping seems to apply to all these D&D games I have in this pack - Dungeon Hack, Unlimited Adventures, and others...
Should be pretty easy to get plenty of conventional memory. The only reason it should be missing would be loading up multiple programs that use conventional memory in the same NTVDM or that the game is reporting a false error (for example, Sierra's Thexder will not run properly on modern machines. It says that a data file is corrupt, when the problem is actually that you have too much free memory).On another note I've been trying to get Tegel's Mercenaries and Strike Squad to run, but don't have enough conventional memory free it seems.
DO NOT RUN ANY DOS MEMORY TOOLS IN XP. The best you can hope for is that nothing bad happens. Remember, [b]there is no DOS in XP (or any other NT O.S.), you simply have a command prompt that has support for some DOS functionality.,,,,,but I can't seem to get anything to work right inside WinXP. EMM386 can't run because of some protected mode stuff, and QEMM locks up.
Actually, if you create a file named [B]GO.BAT and edit it to contain the single command MEM, the run it with VDMSound (right-click and choose Run with VDMS), it should report something like the following:So, anyone got some tips for getting over 590k free w/ VDMSound?
That brings up two points:Both of these games work fine w/o sound, now I just need the sound and I'll be happy
Nicht Sehr Gut wrote:From Vlad:
@W's (warnings) can safely be ignored. In this case games read from that port in order to delay for a couple of microseconds independently of the computer's speed (they rely on the bus' speed for n I/O operations to take that many microseconds)
IOW, it's not a real problem.
Surprised to hear that there are still people who haven't heard about it. For unprotected 386 games and earlier only, no 486 or Pentium games please.
I think it has something to do with the way the SimTex people used sound. Very similar problems come up with "Master of Orion".Originally posted by Boksha [B]Hmm... still, it must be a timing problem, either having something to do with sound or with the character animations.
Hopefully, you've got a dual-boot setup. XP will set up a dual boot option for you if leave a DOS or Win9x OS and have an available partition for XP. There are still plenty of titles that "Hate NT".Anyway, I'll try running MoM with DosBox. Surprised I never found this earlier too. Then again, I never used WinXP until a month or so ago.
Even at 10,000 cycles? Seemed pretty smooth to me (BTW, adjust the speed before you start the game. Acts flaky otherwise...)OK, I have it running with DOSbox now. It's still slow and ugly in some places, but quite playable.
Seemed smooth to me, of course I was testing as opposed to playing.Originally posted by Boksha [B]only a lot shorter and not only in the battle scenes...
Seems to appear if there's any switching between a window and full screen mode. If you plan to play in a mode (full-screen or window), be in that mode before you start the game.For some reason, the uglyness I experienced yesterday (weirdly coloured menus) is now fixed.
So do we all...Now, all I would like to see is is DOSbox with VDMsound's MPU401 support.
*Heh* From the README:Also, is there any way to easily adjust the clockcycles from within Dosbox? Exiting and editing the config-file all the time is kind of annoying...
Have you tried it under DosBox? You need to crank up speed a bit, but it worked in some basic tests I ran.Originally posted by Juason [B]Stronghold used to experience the SAME exact problem...
This is not a surprise. XP's built-in emulation is inferior in almost every way. It only emulates up to a SoundBlaster 2.0 (VDMSound goes up to a SoundBlaster 16 for 16-Bit sound), and frequently not recognized by many sound install/configuration programs.BTW, the skipping happened even with WinXP's emulation and every setting with it.
When you say MIDI, you mean FM (AdLib) right?MOM still is skipping,,,and Dosbox is giving me a heck of a time. I can't figure out what sound settings to use.... If I select SB for them ,its super super slow and prone to crashing. If I disable midi, it plays slow but ok,,,with moderate pausing in combat. This is with cycles around 10k.
Seemed Ok to me. Wasn't using any special settings.Anyone that posted earlier saying they have it working decent with sound mind telling me the settings they used?
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