Dege wrote on 2026-05-16, 12:12:
Hi, I don't know this "S3D to sw" wrapper but it's definitely not dgVoodoo.
You mean that you want to use this wrapper in an S3D->sw->dgVodooo (DX9 or sg like that) chain?
Yes, the wrapper author recommends using a ddraw wrapper, like dxwnd or dgvoodoo. Apparently there are other issues with it that I'm trying to sort out.
Virtual Pool, however, is all software rendered and relies on early DirectX versions but I could not get it to work quite right with DX wrappers. I either get greyscale rendering, which is the bug on the nVidia drivers that I'm trying to bypass, or complete black screen. It's the only Direct Draw game that I still couldn't get the wrappers to render with colours.