First post, by janskjaer
- Rank
- Member
After quite some searching on the forum for topics related to mine, I can't find much related other than this recent topic related to Street Fighter II.
I have a Gravis Gamepad Pro, which I'm trying to use within real MS-DOS 6.22, beyond the 4-button analogue mode, using GrIP mode, and extend the use of the 10 available buttons with games such as Tomb Raider.
I've installed the Xperience software in Windows 9x and can see that it provides a keyset database with preset profiles for a range of games, including Tomb Raider. These keysets can even be customised for each game to contain profiles other than the provided default. Of course, these profiles can only be loaded and used when launching games from within Windows (or one game can use a chosen keyset if rebooting into a DOS box).
However, I'm curious as to whether these profiles created can be exported from the Keyset Manager software in Windows, into a format such at the GrIp keysets (.GKS), which can then be loaded within real MS-DOS 6.22 with the use of the GKLOAD utility.
The Keyset Manager allows the import of pre-prepared GrIP keysets (.GKS), but appears to only export the entire keyset database as a .MDB file, which is of no use to GKLOAD.
Failing that, is there another way for one to create their own .GKS profiles that can be loaded with GKLOAD and used in MS-DOS?
If none of the above is possible, does it mean the sole purpose of the GKLOAD utility is to only load those .GKS files that have been provided by the game publishers themselves?
DELL Dimension XPS M200s
:Intel P1 MMX 200MHz
:64MB EDO
:DOS 6.22/Win95b
:Matrox Millenium II + m3D (PowerVR PCX2)
Chaintech 7VJL Apogee
:AMD AthlonXP 2700+
:512MB DDR
:Win98SE/2000 SP4
:3dfx Voodoo5 5500 AGP