First post, by Feanor_twh
Everything works fine now, I'm not here to talk about that. I'm here to share my experience in case it's helpful to someone.
In my MVP3 K6-III 400 128MB, I originally installed a TNT2 Pro AGP, considering it a suitable GPU for that system.
The performance was quite poor. Diablo II playable, but stuttering when many enemies appeared on screen. Unreal Tournament was a slideshow at any resolution, Half-Life also became a slideshow in complex scenarios and I simply couldn't run Unreal (1998)
With drivers 3.68, Diablo II never started, with 6.31 everything worked more or less okay. No driver made Unreal 1 work.
Only Quake II worked without any problems.
I was frustrated with the performance of this machine. I know the limitations of the K6-III's FPU for 3D, but it was pathetic that games like Unreal or Half-Life weren't even playable.
So... I decided to try 3dfx. I'd never used one before, but I'd read that they reduced the processor's load, exactly what I was looking for, in addition to testing the native Glide API in some of the games I play. I got a Voodoo3 2000 AGP.
That was the key.
Diablo II in Glide mode runs 100% smoothly. Unreal (1998) now runs like Quake II. Unreal Tournament is also perfectly playable. Even Quake II, which doesn't use Glide but OpenGL, now runs at higher FPS. I haven't tried Half Life yet, but I expect improvements here too.
It was like night and day. The definitive solution for this machine, and I'm happier with it than ever. Now it finally works the way I think it should.
DOS - Amstrad PC1512 NEC V30 640kb 128mb CF XTIDE
Win3.1 - IBM PS/ValuePoint 486DX2 8mb Tseng ET4000 2gb CF
Win98 - AT 386 case K6-III 400 128mb Voodoo3 2000 20gb SSD
WinME - Intel Dot Station (Paquito) PIII 750 256mb FX5200 128gb SSD
Wrong setup? Lmk plz