First post, by DustyShinigami
- Rank
- l33t
Hi
I'm not sure if anyone would be able to shed some light on this, as I imagine the folks behind ScummVM would have more knowledge (FYI - I've asked on their forum, but didn't get much insight), but maybe someone with more knowledge about General MIDI and Roland audio devices might have an idea...? But basically, when my brother and I played Simon the Sorcerer on our own PC back in the 90s, I believe we were using some onboard audio and the Microsoft GS Wavetable Synth. So we're quite used to how the game's music sounds with that. On my second retro PC now, it has the same. Just using onboard audio and the Microsoft GS Wavetable Synth. Same music.
However, with ScummVM, selecting that option from the drop-down list gives me totally different sounding music. It never used to before, but now the game always comes up with a box saying this:
If anything, the music sounds like an SC-55 despite one not being connected. I have also been experimenting with CoolSoft's VirtualMIDISynth and Soundfonts. I've setup a Microsoft GS Wavetable Synth Soundfont to try out, but again - sounds like an SC-55. The only way of getting the music we're familiar with to work, is by enabling either of these two options:
My question is: why? Why would Roland MT-32 options need to be toggled on? Are there some relations or features from the MT-32 found in the Microsoft GS Wavetable Synth? I thought that was more akin to the SC-55?
OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670