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https://www.deepsilver.com/games/metro2039/ne … -that-s-changed

The METRO Redux Next Gen Update is live now, bringing a huge number of visual and performance upgrades to METRO 2033 & METRO Las […]
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The METRO Redux Next Gen Update is live now, bringing a huge number of visual and performance upgrades to METRO 2033 & METRO Last Light!

These visual and performance improvements are accompanied by a host of bug fixes and title-specific tweaks. You'll find the full patch notes outlining every change towards the end of this article.
METRO Redux Patch Notes

Here are the full patch notes for each individual platform, as well as title-specific tweaks for both METRO 2033 Redux and METRO Last Light Redux.
PC (Steam, Epic, GoG)

Unbound FPS (depends on hardware)

4A TSR (ANY), DLSS (NVIDIA), and FSR (AMD) support

DLSS Support

Screen Space Global Illumination

Increased geometry details

Increased texture details

Support 4k textures

Improved PBR materials

Fixed bugs related to high FPS

Improved animation quality

Improved sound quality

Spatial audio support

Community bugfixes as noted below

Adaptive triggers for DualSense

Impulse triggers for Xbox Controller

Fixed bug with different horizontal and vertical sensitivity for mouse

Power optimized mode for Xbox Ally/X and Microsoft Store version

Epic - Integrated EOS (Achievements, Accounts)

Community-Reported Bug Fixes

Apply to all platforms unless noted otherwise:
Stability

Fixed a black screen when resuming the game from suspend on Xbox Series X|S.

Fixed instability after Quick Resume on Xbox Series X|S, including crashes and graphical corruption.

Improved stability on modern PC hardware (Windows 11, AMD GPUs, high-refresh-rate displays), including crashes during chapter transitions and on launch.

Fixed a crash when picking up a gas mask.

Fixed hard freezes at splash screens, on "Press Any Button" and during chapter loads.

Fixed infinite loading screens and black screens after the intro logos, particularly on newer AMD hardware and Xbox One X backward compatibility.
Fixed freezes during level transitions and scripted sequences, and crashes with newer graphics drivers.

Gameplay

Fixed the weapon getting stuck in an endless reload animation and being unable to fire if burning cobwebs was interrupted by reloading or switching weapons.

Fixed enemies detecting the player through darkness and through walls, and their alert state escalating instantly.

Saves

Improved save stability when resuming from suspend / Quick Resume and when syncing with cloud saves (Xbox Series X|S).

Fixed Steam Cloud not uploading save data.

The game no longer creates a checkpoint when the player has too little filter time left. This prevents saves where the player suffocates before they can find more filters.

Fixed save corruption on PS5 that made later chapters (after "Regina") unavailable and reset inventory after the console had been powered off for a long period.

Fixed crashes and infinite loading when loading a checkpoint, including after repeated reloads.

Improved save reliability when the game is quit or interrupted while autosaving.

Fixed checkpoints being created when the player had too few filters, which could trap the player in a death loop.
Fixed save files disappearing, "Continue" loading an older checkpoint, and saves becoming corrupted after a crash or improper shutdown.

Controls

Restored default keyboard bindings that were missing after a previous update.

Fixed the DualSense Wireless Controller not being recognized in the Steam version.

Fixed the mouse cursor getting stuck at the edge of the screen in menus and vendor screens on multi-monitor setups.
Fixed Xbox controllers only being partially detected, and button remapping failures.

Display & Settings

Advanced PhysX is now enabled by default on PC.

Fixed the title screen displaying incorrectly if the game lost focus straight after launch.

Fixed the game not starting in full screen on first launch on 4K monitors with display scaling enabled.

Fixed missing modern resolutions (such as 1440p and 4K) and the game being limited to legacy resolutions like 1600x1200.

Fixed fullscreen not working, and fixed stretched images and incorrect aspect ratios on high-resolution monitors.

Improved lighting and shadow quality, fixing pixelated bloom, broken shadows, missing volumetric lighting and white halo artifacts (e.g. Hunter intro, searchlights, backlit corridors).

Fixed flickering shadows, shimmering textures, unstable SSAO and broken post-processing on modern GPUs and ultrawide displays.

METRO 2033 Redux

Fixed the Demon freezing in mid-air during its grab attack in "Outpost".

Improved performance in "Torchlight".

Fixed being unable to collect the weapon from the armorer at the start of the game, which blocked progress.

Fixed Khan and his men freezing in place or firing endlessly after the player plants the bomb in "Khan" (Turgenevskaya), and fixed the freeze / black screen when loading the last checkpoint there.

Fixed the player getting stuck with no cutscene after finishing the encounter in "Library".

Fixed the crane, magnet and lever mechanisms near the end of the game not responding in "D6".

Fixed the ending cutscene not playing after finishing the game.

Fixed instant death in toxic areas even with the gas mask on.

Fixed achievements not unlocking even though their requirements were met, including "Armorer".
Fixed achievement progress made offline not syncing after reconnecting.

METRO Last Light Redux

Fixed the bear staying knocked out during the boss fight in "The Garden", which blocked progress.

Fixed stealth knockouts and kills being unavailable from the "Revolution" chapter onwards.

Fixed a crash when buying the RPK into an empty third weapon slot at the Venice armory.

Fixed being unable to progress in the "Khan" DLC after Khan wakes Ulman from the visions.

Fixed the player ending up out of bounds after falling into the water in "Nightfall”.

General note when upgrading the Microsoft Store version only:

Saves will not carry over to the upgraded version and a New Game start is recommended.
Chapter select will be unlocked to contain each chapter and you can start any chapter with a default set of equipment if desired.

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