VOGONS


First post, by ErikGG

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Starting a game with a scaler, set to hq3x, and the output device set to DirectDraw results in a window screen having the size set in window resolution.

Changing the output device to OpenGL results in a window screen not having the size set in window resolution.

Is this correct? Is there a way to circomvent this differance?

Erik.

Read the new FAQ.doc

Reply 1 of 1, by `Moe`

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I'd guess OpenGL does not expect the source image to be larger than windowresolution. With hq3x, a 320x200 game is larger than 640x480. You could call that a bug, or a feature.