First post, by Silent Loon
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I still wonder what the "true" aspect ratio of VGA mode 13h (320x200) is:
Arithmetically it would be 16:10, but doing a little research I found the information that the pixels are not square.
So the aspect ratio should be 4:3, which was (and likely still is) the common hardware aspect ratio of most CRT displays. Is this correct?
Is the use of "non-square" pixels for this resolution mode defined by the VGA standard or does it depend on the programmer of the game (and thereby theoretically the aspect ratio could change from game to game)?
As this resolution is widely used in dos games, does it also mean that playing such a game i.e. on a modern LCD screen through dosbox in "native resolution" ( in a window) shows a "wrong" (stretched) picture as dosbox displays it with square pixels?
Would in this case a scaled 4:3 resolution (i.e. 640x480) display the game the way it was "meant to be"?