VOGONS


First post, by alan2here

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Does anyone here know of any of these game. I will be most great-full if anyone could identify them. They are all classic and low color.

1. When started (or at least the main game part is started) the background would be black and there would be a simple radar like shape made on concentric circles and I think lines connecting into the center with a point telling you where you where, although that bit was fairly meaningless to the game-play.

You were a tall character that could move and jump and possibly shoot a gun. You entered a 2D from the side platform game stating in a cave where there is a wise man nearby to speak to followed by a hole that it was intended that you would fall down and continue the game, although there is a platform that brings you back up if you want.

You could die on small spikes coming from the ground and ceiling. An enemy was a giant bouncing eye.

One way to move around the game was teliports that could jump you around to different parts of the game when waled into.

Another game I am having diffulity finding the name of is was much like this
http://www.bd-fans.com/Images/Watch_Out_Willi!_big.jpg

One notable thing was that there where enemies that would go around the edges of space that had been trodden on, they where quite fast moving and had various types one of which would get stuck going round and round in circles if you got rid of all ground from all around it.

Rocks on top of each other would also form pyramid shapes due to sliding off each other however if there was a pile of rocks in empty space with a wall on one side and one bit of ground at the bottom of the other they would not cascade down.

It had an editor where a type of ground could be placed that expanded to all it's nabouring cells and quickly grew.

The next was a game that involved flying a dragon in 2D from the side environment. It could be played on an amstrad although may not of originated from that. Your dragon had a heart rate and would die if it became to much the wrong speed and there was a heart in the corner showing this. You flew right (oh, no side games you ever go left do you) through some trees, though a cave then to a castle.

The last I probably don't have enough info for but it was 2D, from the side and if the player started by going left then they could fall into some purple stuff that they would drown in.

Reply 1 of 7, by ADDiCT

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The last game sounds like a description of "Thanatos". The game is quite crappy IMO, but the C-64 version (which i've played) has a superb soundtrack by the legendary Rob Hubbard. I pity you if you've played it on the CPC, as the CPC was _horrible_ in terms of sound and music (; . The CPC had a built-in beeper which sounded horrible, and AFAICR it wasn't possible or at least very hard to connect the machine to a stereo.

Anyway, Mobygames doesn't have an entry on the game, the only references i've found were GameBase64 and CPCZone.

EDIT: ah, the soundtrack wasn't so great after all. I mistook the music with the music from "Nemesis the Warlock" on the C-64.

Reply 3 of 7, by Kippesoep

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The one that is "much like" Watch Out Willi! fits the description of the original "Boulder dash" that it was based on. (Specifically the Amoeba and Firefly enemies).

Boulder Dash Construction Kit (aka. Boulder Dash 4) contains a level editor as well.

Reply 5 of 7, by alan2here

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Also in the bolder dash-like your character stayed in the center and the background moved (the maps were much much bigger than the screen). You could push boulders and just about outrun them downwards and leap out of the way. Dropping boulders on enemies made them explode destroying anything nearby.

I'm looking here
http://www.bd-fans.com/FreewareWindows.html
to try and find also.

The dragon one was "Thanatos" although "Blackthorne" looks good as well.

Reply 7 of 7, by Zup

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The dragon may be also Dragon Spirit (a.k.a. Dragon ST).

I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...

I'm selling some stuff!