h-a-l-9000 wrote:Set timed=false if you use cycles=auto or max and calibrate the joystick INSIDE the game (options -> joystick calibration at the main menu).
All the other times I had calibrated it, the timed setting must have been set to true. Setting it to false and then re-calibrating seems to have completely resolved the drift issue.
Unfortunately, now that I can actually use the joystick, I am realizing that it's almost useless. There are such huge deadzones in the middle of the X and Y axes that the joystick is all but worthless. I've ensured that the joystick software itself registers zero deadzone but the game seems to impart a massive deadzone making fine motor control virtually impossible.
Has anyone found a resolution for that
by any chance?