Unregistered wrote:
The included 'readme'-file says something about included drivers not supporting IRQ 10 (vdm set to 220/5/1)
Consider the IRQ10 (and above) rule to be a universal truth for DOS games. This should be irrelevant when running with emulated audio under NT/2000/XP (Unless, possibly, the actual game itself is configured for IRQ 10 or higher. If so, change it to 7).
Unregistered wrote:
and the interplay website mentions a W95 specific PIF-file.
That's the file on your game CD configured specifically for Win9x. Don't try to run it. Instead, look at it's properties and copy over the configuration data (memory settings etc...). If you can apply these to your game shortcut (some, like the Protect memory setting won't exist on the Win2K side, IIRC).
This file cannot be run using VDMsound (not from the context-menu anyway, haven't really tried to get it running with VDM otherwise). Any ideas?
This sounds like you don't have the GUI installed. Make sure you downloaded/installed v2.04 of VDMSound, installed (copied over) the update files, then installed v1.0.0.7 of the GUI Launcher.
Right-click on the game's executable, choose the "Run with VDMS" with the little musical note. (If the hint message pops up, clear the checkbox so it doesn't appear next time.) Immediately quit the game (or kill it if you can't quit). Now go take a look at the new .VLP file created for your game.
Take a good look at all the options you have(normal and advanced). There's a lot of variables for you to try here. Check the documentation for these, and give them a try.