Reply 20 of 30, by WBman
Cloudschatze: I don't want to disprove you anything 😀. But I still think it's not correct. I'll try to explain as simple as possible. This is how the MT32 emulation works on WB1 (supposing that technically it will be similar on WB2):
WB has approx. 300 stored basic instrument samples and waveforms. They are stored in 4 MB ROM. They are not General MIDI nor MT-32 nor GS. But WB has not 4 MB ROM only, it has also some amount of RAM memory. When you switch to the MT-32 mode, GENMIDI.CBK (loaded into RAM at default WB startup) is unloaded from WB RAM, and the MT32.CBK is loaded. Note that MT32.CBK contains NO SAMPLES or waveforms, the file is very small and contains ONLY patch instructions. MT32.CBK only tells how to organize MT32 patches with samples from 4 MB ROM. It only rebuilds the samples usage, but it takes 0 MB ROM of Wave Blaster. It's just an software add-on.
But I want to stress that it applies to the WB1! Maybe it's different with WB2, I don't know. Only a WB2 user could reveal it.
As to so-called Proteus soundfonts. I still have them stored somewhere - Proteus 1, 2, and 3 soundfonts. They are just a joke in comparison to the real Proteus synths. Not only there are only some Proteus patches, but they sound like a toy. They're nowhere near how the real Proteus hw modules sound. You know the Virtual Sound Canvas SC-88 I suppose. In fact it sounds worse than the hardware SC-55. So-called Proteus fonts are the similar case. So the answer is No - WB1 can't be emulated by soundfonts at all. Because such relevant soundfonts simly don't exist. And don't forget - WB1 is no exactly Proteus 1 - it's Sound Engine hw module. And there's no existing Sound Engine soundfont even in cripple form.