o.k since no will start I will :
1: caves = eh, O.K. , true to the original in a lot of areas but could use some work on the fresco's (bass relief's), and need to be color corrected for he original 'magic ' brown " washout .
(as a side note the base 'stone' texture took over 300 attempts before I got something that reduced the 'pattern' effect)
2:TILLAMAHOOKER (OR WHATEVER THAT LEVEL WAS CALLED ) sometimes garish sometimes gorgeous needs to be balanced for color and for too much detail too little detail on various textures. those pink and orange textures need some serious work .
3. lost valley ; fair over-all but could be more balanced color and STYLE wise , the biggest problem I see are that the plants do not generate a sense of uniformity , and perhaps the color saturation is to strong (it's the first level we got to be free of the magic brown restriction )
4) qualompec , er whatever , this level was a disaster. there are a few good textures but seriously what the hell was I thinking for some of the main components. maybe I should have picked a different week to quit sniffing glue
5 the cistern) for the most part this level rocks. if we disregard the unfinished bits the FEEL of this level is great . some of the metal bits could be done to better effect and I was really tempted to change the light color temperature of the end chambers...
for the nonce...