Reply 40 of 82, by HunterZ
- Rank
- l33t++
wrote:True...ish. One edge JK had than Quake's software was the area tinting to simulate colored lighting in certain areas, it's more […]
wrote:I do recall in previews that the JK software mode was touted as having better graphics than Quake software mode and that is definitely true. They weren't even considering 3D hardware at the time though. There was no GLQuake yet.
True...ish. One edge JK had than Quake's software was the area tinting to simulate colored lighting in certain areas, it's more like Duke3D/SW style in that rather. Vertex lighting however was a step back from lightmaps. There's also alpha-mapped windows and water. Jedi Knight also had better model precision with the whole skeletal mesh thing. Some things are virtually matched (particle system and sprites). I recall the intense babbling between the graphics of Q2Test and the JK Demo 😁
Quake had affine texture mapping in software.
I should know a bit from this since i'm trying to juice up Quake's software renderer. 😜
How does Bethesda's XnGine (Daggerfall/Skynet) stack up? Skynet seemed to have better model animation than JK. Can't speak to the texture mapping. It also seemed to run a bit faster, but probably because they were still using sprites everywhere (especially in Daggerfall).