VOGONS


Retro 3D Accelerator Screenshot Collection

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First post, by swaaye

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Rendition Verite V1000 (1996)
Sierra Screamin 3D 4MB PCI (V1000E)
Slideshow: Jedi Knight, Shadows of the Empire, Turok (V1000 preset) [Quake2 captures didn't work]
rpw0ovfc9arq3cf2g.jpg b2eca9eeafb6aa38dfd36f7c27aaa44945b320bbe4977ce36827f2e4a5e386e52g.jpg

Notes:
tested with V1000 drivers v2.1 beta2

Speedy3D [DOS] / RRedline [Win9x] APIs - some games have support for these and have extra effects like anti-aliasing.

3D
-Good feature support and image quality.
-Speed is similar to Virge GX.
-Resolution support to 800x600 ~ 960x720.
-OpenGL/MiniGL support can run Quake-based games.
-vQuake/vHexen2/vQuake2 are options for more speed.
-Lacks D3D table fog support (see Shadows of the Empire shots)

2D
-GUI acceleration is probably slower than Virge.
-Gets blurry at 1024x768x85 Hz.
-Reference drivers lack refresh rate control. Powerstrip can set it.
-DOS VGA is very slow but VESA modes are good.

Hardware
-no issues

see more Verite screenshots in my Verite thread in my signature

Matrox Mystique / Millennium II (1996-97)
Millennium II PCI 8MB WRAM
slideshow: Jedi Knight, Shadows of the Empire
Mystique 220 PCI 4MB SGRAM
slideshow: Jedi Knight, Turok
or31sfpbzocar4c2g.jpg e0437eca1c8aec643adea31141ceecf3512654ae70f8d884e688c5246f618add2g.jpg

83evev9j9cbej5z2g.jpg 800e17e4a63eb61752474e1e82ee3a1ac1ab0de3f0e4c07d01a0c557f249c1052g.jpg

Notes
Mystique driver: 4.12 & 3.70 / Millennium II driver: 4.33

I've been curious as to what 3D capabilities the Millennium II has. I'd read that it was like Mystique and it does appear that is the case. They have the same features and quirks. I found few details about their differences other than the Millennium II supporting a 32-bit Z-buffer whereas the Mystique has only 16-bit Z-buffer support.

I had a lot of lockup problems trying to take screenshots of these cards. They don't seem to like my ASUS mobo. I tried older drivers for the Mystique but that didn't help. I have a feeling that it might be related to some BIOS setting (like USWC / UC).

3D
-They lack most 3D features and look like CPU rendering.
-Speed is similar to a Virge GX. 800x600 is playable in Jedi Knight.
-No OpenGL support
-Alpha textures are either stippled or opaque depending on drivers used.

2D
-Fast, clean and crisp. Millennium II's WRAM is faster at very high resolutions.

Hardware
-Very unstable in 3D on ASUS TUSL2-C. I found other reports of freezes from back in the day for other systems on Google Groups.

Cirrus Logic Laguna 3D CL-GD5464 (1997)
Creative Graphics Blaster 3D 4MB RDRAM PCI
slideshow: Turok, Jedi Knight, Shadows of the Empire, 3DMark 99 / 2000, Drakan, Tomb Raider 2, Forsaken
bbvb844i7zvfalr2g.jpg 3a3b4057472558e49b7b3593a2a2d20c6f31f446871c7c1d74c0196c54b673882g.jpg
thanks to elianda for a bunch of screenshots

Notes:
Driver v2.0 (found on Driverguide)

3D
-Missing features but mostly D3D 5 "capable"
-Texture alignment / perspective problems ala PS1, depending on setting of "quality/speed" slider in control panel
-Approximated bilinear filtering
-Poor software compatibility
-No OpenGL

2D
-2D GUI speed is noticeably sluggish.
-Good output signal quality

Hardware
-wouldn't work in some PCI slots of my Abit BF6

Rendition Verite V2200 (1997)
Rendition V2200 reference card. 4MB PCI.
slideshow: Quake 2, Shadows of the Empire, Unreal Gold, Turok, 3DMark99
w11bxnqi5xbdhch2g.jpg 43de3d50aa8b19115dec43ad8043abfe19964c48a6d3db72092106c1b5363c732g.jpg

Notes
3.0 beta5, build 5176 - June 2, 1999

It was supposed to put Rendition back on top, beating the Voodoo1 without question. Unfortunately Voodoo2 came soon after and like the various other small 3D chip companies, Rendition simply couldn't compete.

Speedy3D/RRedline API gives access to some interesting ports with extra features such as anti-aliasing.

3D
-Nice texture filtering and 24-bit color support
-Often performs better than Voodoo1
-Beta drivers are buggy. Older versions can be preferable (ie Diamond / Hercules packs).
-OpenGL / MiniGL are ok with Quake-based games but buggy too.
-Only per-polygon mip mapping means ugly texturing in newer games (ie Half Life).

2D
-Acceptable GUI acceleration speed.
-Not blurry but not crystal clear either.
-DOS VGA is very slow but VESA modes fast.

Hardware
-no problems

S3 Virge GX (1997)
STB Nitro 3D 4MB EDO PCI. Supposedly 75/75 MHz. 64-bit memory bus.
slideshow: Shadows of the Empire, Jedi Knight, NFS4, Turok, 3DMark99
425fyld6f7yi3h82g.jpg ebd979c3ca600722ec2a22329260cae30ee34272dbce0c423ddfb65babe108292g.jpg

Notes
4.10.01.2122-3.42.02 "FASTD3D" Driver

Virge DX/GX (D for EDO, G for SGRAM) are about 3x faster than the original Virge chip. Interestingly the Nitro 3D uses EDO although it uses the GX chip.

3D
-Ok image quality when it works well (rare).
-Jedi Knight runs pretty well at 800x600 and looks good too.
-It ran NFS4! Not playable though.
-No OpenGL support.
-No D3D table fog support.
-Some S3 S3D games refuse to work with anything other than original Virge chip.

2D
-Good GUI speed.
-Good signal quality.

Hardware
-no problems

NV Riva 128 (1997)
STB Velocity 128 AGP 4MB
slideshow: Jedi Knight, NFS4, Shadows of the Empire, Quake 2, Turok (Velocity 128 preset)
v4fcqcmi1p1ca1d2g.jpg 9e9a21c4637951ce53b969ca598c7d66269b42669496d1dae36e5ebdc9363bc62g.jpg

Notes:
NV Riva 128 AGP driver v3.37

3D
-Texture filtering is grainy (dither artifacts?), but nice and sharp.
-Good feature support (ie table fog)
-Good OpenGL support.
-Visible texture seams in some games.
-Can do 960x720.
-High resolutions can cause stuttering.
-Similar speed to Voodoo1.
-It can't run Unreal D3D due to hardware limitations.

2D
-Fast GUI and clean signal quality.

Hardware
-No apparent issues

Riva 128 PR brochure (found in the internet archive)

Intel 740 (1998)
Real3D StarFighter AGP 8MB
slideshow: Quake 2, Shadows of the Empire, Unreal Gold, NFS4, Turok D3D
oqnqs1vqh058v222g.jpg f2548f65ec1b9c92740e8019a7e5a8b81b715d72d558dada6b21a595986dcdf72g.jpg
(thanks to TGA3DX for card image)

Notes
Intel 740 ref driver 4.0v (available from Intel site)

3D
-Good image quality and features (no table fog)
-Trilinear filtering is approximated (ie mip map blending not perfect)
-Speed is similar to Voodoo1
-Stuttering problems (caused by AGP texturing?)
-AGP texturing lets it score well in 3DMark99 large texture tests
-Can 800x600+
-Ran tested games without stability problems
-Unreal Gold D3D works but has missing features / issues

2D
-Fast, clean and clear

Hardware
-No issues

Matrox G200 (1998)
Matrox Millennium G200 8MB SGRAM AGP
slideshow: Quake 2, Shadows of the Empire, Unreal Gold, NFS4, Turok D3D
parf9q12xtrbdv62g.jpg 1afe17ef7e297dcf5304c01ae8cba2a5777f0ab8139c9ac9eae48bead16801062g.jpg

Notes
driver v6.82 Win9x
Vsync disabled via Matrox Technical Support Utility
useful link: MatroX Files

To say that Matrox improved the drivers for this chip since its release would be an understatement. They went from having a product that didn't have OpenGL support and had D3D riddled with issues, to a card that runs most old games very well while looking great too. It took them years to achieve this though.

How does a Direct3D to OpenGL wrapper sound? That was G200's early days. 😵 I have owned this G200 since 1998 and lived through all that early agony. 😀

3D
-Good D3D image quality with some minor quirks
-Very clean filtering and dithering
-32-bit color depth
-Resolution support only limited by RAM
-OpenGL is pretty good in its final incarnation but Quake 2 lacks transparent water
-Should be around the speed of a Voodoo2
-Even supports fog table

2D
-Fast, clean and crisp.
-It does get slightly fuzzy at high resolutions and refresh rates (>= 1280x)

Hardware
-In my experience, Matrox AGP cards don't like VIA Super 7 chipsets.

3Dfx Voodoo² (1998)
STB Blackmagic 3D 12MB cards in SLI and single (aka Voodoo² 1000)
slideshow: Quake 2, Shadows of the Empire, Unreal Gold (Glide), NFS4 (Glide), Turok
o0a4xfubfga0pkg2g.jpg 0466fcee2cb39bef7f3c5af9b0bf3860450303af6f305d6d51574c8b116c8a542g.jpg

Notes
Voodoo2 Driver kit Version: 3.02.02 (final 3dfx)
Voodoo2Tweaker used to disable vsync for benchmarks

The standard in 3D acceleration for 1998. 😀

3D
-Nice image quality but sometimes a little washed out looking
-Flawless compatibility
-Fast
-SLI interleave can be visible if vsync disabled
-16-bit dithering is good but maybe not the best

2D
-Doesn't do much of this 😉 however...
-Passthrough doesn't affect 2D quality as much as with my Voodoo1

Hardware
-no problems
-only one card needs monitor connection in SLI

3DLabs Permedia 2 (1997)
Diamond FireGL 1000 Pro 8MB AGP
slideshow: Quake 2, Shadows of the Empire, 3DMark99, NFS4, Turok
q71f0rnbagaabc12g.jpg 3fb0507627d11e14b77fa0a0e1547a6f90b6b3940b9165eb31173ef09159761a2g.jpg

Notes
Diamond driver 4.10.01.2359, BIOS 1.54

It was a budget computer-aided design workstation chip with good OpenGL support.

3D
-Good OpenGL but missing a few features (see Quake2)
-D3D very buggy but some games work ok
-Good image quality when it works
-Not very fast

2D
-Good, clean picture. Not slow but not the fastest.

Hardware
-No problems

NV RIVA TNT (1998)
Creative Graphics Blaster TNT 16MB PCI
slideshow: Quake 2, Shadows of the Empire, Unreal Gold, NFS4, Turok
116a222w1on8ww42g.jpg 435eb27fc0970550766c18a1857356d0e6aef5bb85bc1517774e0e56476889332g.jpg

Notes
NV driver 28.32

The chip that started to show that NVIDIA really meant business. It is a vast improvement over RIVA 128 in every way. It at least matches Voodoo2 in speed. Unfortunately, they couldn't reach their intended clock speed of 110 MHz and shipped it at only 90 MHz.

3D
-Great image quality
-Some D3D oldies have ugly text (sometimes fixable with the pixel center adjustment)
-Quite fast
-Runs everything D3D/OGL
-32-bit support
-Capable of very high resolutions

2D
-Very fast GUI and great quality (my card does anyway)
-Excellent DOS support

Hardware
-No problems

ATI Rage 128 Pro (1999)
ATI Rage 128 Pro Ultra 32MB AGP (OEM edition)
Slideshow: Quake 2, Shadows of the Empire, Unreal Gold, NFS4, Turok, 3DMark99
c5p5hhm9adgptnj2g.jpg 833b11ce57429ce4ea5d7620c472fbe7f4c28b24480312ba05a80bc9100f04c12g.jpg

Notes
driver 4.13.7192 (had to manually install on this OEM card. uhg)
vsync disabled in control panel

The second edition of the ATI Rage 128. It is clocked a little higher (133/133 in this case) and has better 16-bit dithering.

3D
-Good image quality in most cases
-Fast in most games. Sometimes stutters (ie NFS4)
-OpenGL defaults to a "optimized" performance mode (see screens)

2D
-Great image quality and very fast GUI
-DOS support is likely troublesome from my experience with Radeons

Hardware
-no problems

S3 Savage 2000 (1999)
Diamond Viper II Z200 32MB AGP 4x
slideshow: Quake 2, Shadows of the Empire, Unreal Gold, NFS4, Turok D3D
4ydm7cazhvytxjc2g.jpg 8544e875485224cf576664523a50eaed9d48edf1802967871c4dff0740b4a6de2g.jpg

Notes
driver 9.51.17 w9x

Savage 2000 was supposed to be equivalent to GeForce 256. It sounded good on paper with its support of the same features and similar fillrate. Unfortunately, the chip isn't remotely as refined as NVIDIA's and the drivers are quite poor. I suspect that the hardware is broken and buggy in more ways than just T&L.

It is an ok card for Quake engines and UT99 however.

3D
-Filtering and dithering quality is pretty good.
-D3D is not great, with speed problems and bugs
-NFS4 runs really poorly with a lot of stutter
-Unreal D3D, Shadows of the Empire problems
-Z-errors are frequent in distant geometry
-OpenGL is ok with Quake engines
-UT99 can run in S3 Metal mode. Allows S3TC textures. Speed is ok but not spectacular (surely better than Savage4 tho)

2D
-Fast, clean and crisp.

Hardware
-AGP is picky. I had a lot of problems with VIA AGP once.

Extra benchmarked cards

NV GeForce 256 SDR (1999)
ASUS V6600 Deluxe 32MB AGP. 120/166 MHz 128-bit SDR.
driver 28.32
paffl02q1bfjrcu2g.jpg

3dfx Voodoo3 2000 (1999)
3dfx Voodoo3 2000 AGP. 16MB 143/143 MHz 128-bit SDR
Voodoo3(tm) Driver kit 1.07.00-WHQL
elh8rf9v438id3y2g.jpg

Matrox Millennium G400 Max (1999)
150/200 MHz 32MB SGRAM AGP
driver 6.83
0b72v2x1wq95b4q2g.jpg

NV RIVA TNT2 (1999)
Diamond Viper V770 32MB AGP. 125/150 MHz 128-bit SDR
driver 28.32
ef12cb84yba1y0y2g.jpg

NV RIVA TNT2 M64 (1999)
Generic 32MB card
driver 28.32
rzx6vk8gw7elzy72g.jpg

TNT2 M64 has half the memory bus width of a full TNT2, but the core clock is the same as a vanilla TNT2 (125 MHz). I forgot to write down the clock speeds so I don't know the RAM clock.

ATI Radeon 7000 (aka VE) (2001)
Generic card. 64 MB DDR. 155/155 MHz 64-bit bus.
Catalyst 6.2
zc85zodo8wo03mc2g.jpg

Another budget favorite. It's actually an interesting card. It's quite efficent as it has HyperZ. But it's only a 1x3 pipeline chip and has no T&L. It was the first Radeon with good dual monitor support.

NV GeForce 2 MX 200 (2001)
OEM card. 32MB 175/167 MHz 64-bit SDR
driver 28.32
p8r6ykkasp8vlev2g.jpg

Benchmark Scores
Test sys: ASUS TUSL2-C, P3 1400, 512MB, Win98SE, DX8.1, Vortex2, Intel 100 NIC
ne8on43y16bc9fy6g.jpg sxjzitz108iy90r6g.jpg

Last edited by swaaye on 2012-10-11, 23:41. Edited 39 times in total.

Reply 1 of 353, by leileilol

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Trident Blade3D is also another interesting one. Its laptop counterparts are virtually identical too iirc. This is another obscure "Laguna" era/market 3d chipset.

It's slow as Voodoo Graphics in most cases but slower than PCX-2 at most things, it has good texture filtering and has all the basic blending modes necessary for FF7, but it has THE POOREST FILL RATE EVER!

It is made even worse, as everything is rendered with maximum 99% opacity, even if it's not meant to be. This chipset is whack. Considering the alpha bug, it's an eagle eye CS player's dream if you know what I mean.

It has the worst OpenGL support ever. It will panic on textures over 128x128 of size, though using SciTech GLDirect or AltoGL will be at least 80% better for this chipset.. then at that point, it does 512x512 textures without a sweat. It is most defnitely a Direct3D-loving card, and it has less glitches than S3 Savage 2000 at supporting that (you can get through 3dmark2001 still looking like 3dmark2001!).

At least its 2D accelleration is decent, and it kicks Rage Pro in the butt at the 'alpha blending' game.

Unfortunately I have no pictures... except for this:
bulletsmoke2.jpg

Here you can see its 16-bit alpha dither on high brightness situations, and its impressive OpenGL framerate. 🙄

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Reply 3 of 353, by leileilol

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Yeah it looks wacky like the texture setting is just subdivision of the texture face.

Can you test a Direct3D SONY Singletrac game on that card and compare with PSX? (Twisted Metal II, Jet Moto)

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Reply 5 of 353, by swaaye

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leileilol wrote:

Can you test a Direct3D SONY Singletrac game on that card and compare with PSX? (Twisted Metal II, Jet Moto)

I tried Twisted Metal 2 just now and it refuses to load. It crashes as the map is loading. I even tried using the Windows 98SE built-in drivers. Same thing. I hate this Laguna 3D stuff. 😀

Reply 6 of 353, by keropi

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awesome thread swaaye , congrats! (leileilol too for the info) I really enjoy these threads 😁

one extra remark on the Riva128: did you know this is a VERY nice DOS vga too? Fast, VESA3.0 onboard and _without_ bugs! Everything I threw at it played perfect, from 800x600 Duke3D to Jazz Jackrabbit / Keen games...

🎵 🎧 PCMIDI MPU , Orpheus , Action Rewind , Megacard and MK8330 soundcard website

Reply 7 of 353, by swaaye

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Keropi, yup NVIDIA has some great DOS support starting with Riva 128. Avoid that NV1 though!!

I think I'll be doing some Verite V1000 D3D captures next. My Verite thread just has captures of their native API.

Reply 9 of 353, by keropi

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swaaye wrote:

Keropi, yup NVIDIA has some great DOS support starting with Riva 128. Avoid that NV1 though!!

I think I'll be doing some Verite V1000 D3D captures next. My Verite thread just has captures of their native API.

yeah I sold my NV1 some time ago 😊 it was more of a collector's item to me that had only been used for 5 mins...

🎵 🎧 PCMIDI MPU , Orpheus , Action Rewind , Megacard and MK8330 soundcard website

Reply 10 of 353, by unmei220

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Nice thread swaaye. I have a question: what are the features the Riva128 is mising so it can't run Unreal ?

Also, I'm close on putting my hands on what I think is a Laguna 3D card, but the name is not the same as your Laguna 3D card. The one i'm looking is a Creative Graphics Blaster Eclipse 3D, can you confirm if it's the same card ? It's selling for U$S10 here in Argentina (it's a combo of that 3D card plus a Sound Blaster Pro 2.0 with Sony CD interface), so I tought: "why not?".

Last edited by unmei220 on 2010-11-11, 02:58. Edited 1 time in total.

Reply 11 of 353, by leileilol

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unmei220 wrote:

what are the features the Riva128 is mising

Probably whatever multiply blend mode was used for detail texturing (Unreal refers to it as 'modulate'). Unreal's support for non-3dfx/PVR chipsets arrived very late and very beta.

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Reply 15 of 353, by bushwack

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swaaye wrote:
Rendition Verite V1000 Sierra Screamin 3D 4MB PCI (V1000E) http://img337.imageshack.us/img337/392/sierrascreamin3d.th.jpg […]
Show full quote

Rendition Verite V1000
Sierra Screamin 3D 4MB PCI (V1000E)
sierrascreamin3d.th.jpg

Notes:
tested with V1000 drivers v2.1 beta2

2D
-GUI acceleration is not great but acceptable for most tasks
-Gets blurry at 1024x768x85 Hz
-Drivers lack refresh rate control. Powerstrip can set it.
-VGA is extremely slow but VESA VGA/SVGA modes are good

So is it just the v2.1 beta2 drivers that are lacking the refresh control, or can you access it via Windows tray monitor applet?

Last edited by bushwack on 2010-11-14, 00:22. Edited 1 time in total.

Reply 16 of 353, by leileilol

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The amazing thing about the i740/i810 is that it can run the latest build of Darkplaces 😳 except for one thing - lightmap problem.
but that's pretty much the only problem.
The control panel for it is all redundant amounts of screen resolution selectors with logos all over it to pretend it has a useful purpose.

It does have problems with 24/32bit color

Last edited by leileilol on 2010-11-12, 01:38. Edited 1 time in total.

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Reply 17 of 353, by swaaye

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bushwack wrote:

So is it just the v2.1 beta2 drivers that are lacking the refresh control, or can you access it via Windows tray monitor applet?

Yeah their reference drivers don't support it properly for either the V1000 or V2000. The drivers from the card manufacturers tend to support it fine however.

(Your giant image is screwing up the thread! 😁)

Reply 18 of 353, by swaaye

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leileilol wrote:
The amazing thing about the i740/i810 is that it can run the latest build of Darkplaces O_O except for one thing - lightmap prob […]
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The amazing thing about the i740/i810 is that it can run the latest build of Darkplaces 😳 except for one thing - lightmap problem.
but that's pretty much the only problem.
The control panel for it is all redundant amounts of screen resolution selectors with logos all over it to pretend it has a useful purpose.

It does have problems with 24/32bit color

It does seem like decent board, but it does seem to have some problems with stuttering.

The Intel drivers seem to have a very basic control panel setup. I didn't see any 3D settings or logos, just a color correction page and a info page. The color correction has the same image as they used with their GMA IGPs for until recently.

Reply 19 of 353, by elianda

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I have seen that you used a PCI Laguna 3D. The one I own is a AGP. Maybe there is some difference for the texturing issues. I will have a look at it once I get to retest it.

As for the Riva128 - yes it runs Unreal in OpenGL, not D3D.
The VESA compatibility of the first Riva128 based cards was not 100% ok, but you could reflash the BIOS to a newer version.
From my experience this was one of the first cards where you could flash your graphics cards BIOS.

How did you test the 2D speed of the cards?
(As a side note, 2D speed also heavily depends on the OS, f.e. from my experience 2D under NT4 is 5x to 6x faster than on Win9x)

Did you run 3DMark 99 with your Laguna?

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