Sound card trouble.

Emulation of old PCs, PC hardware, or PC peripherals.

Sound card trouble.

Postby dosquest » 2011-5-15 @ 03:44

Okay, I have a SB16 and I set it up for my windows 98 build and it worked great, so to test it I loaded the sb16 demo to test the channels and so on. Well, when it gets to the 16bit digitized sound part (1:20 in the youtube vid) I don't hear the footsteps sound I should be hearing (see video of how it should sound) http://www.youtube.com/watch?v=eOr6VUjGA9A I downloaded the files from the provided link in the video description and put it on a floppie and copied it to the c: drive of my windows 98 build (c:\sb\mmplay to be exact.)
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Re: Sound card trouble.

Postby rfnagel » 2011-5-15 @ 07:21

This is just a guess, but after having a look at the ZIP from the link in the dez for the video ( http://tinyurl.com/sb16demo ), it appears to be a file that I uploaded here at Vogons some time ago.

Anyhoo, that ZIP file contains several versions of the "CT-VOICE" driver file (CT-VOICE.DRV), as well as several versions of the "FOOTSTEP" VOC sound file (FOOTSTEP.VOC).

The different versions of the files are:

For "FOOTSTEP.VOC":
FOOTSTEP.16
FOOTSTEP.SB

For "CT-VOICE.DRV":
CT-VOICE.16
CT-VOICE.PRO
CT-VOICE.SB

In the ZIP file, the existing "FOOTSTEP.VOC" is copy of the "FOOTSTEP.SB" file (which is 8-bit), while the existing "CT-VOICE.DRV" in the ZIP is a copy of the "CT-VOICE.SB" file (which is the CT-VOICE driver for the original standard non-Pro Sound Blaster).

It's been a while, but IIRC the reason that I packaged this up like this was for use in DOSBox (to make it the most compatible with a default DOSBox installation, so's the demo would run properly), and the MMPLAY package (with the specific files copied to FOOTSTEP.VOC and CT-VOICE.DRV) was set up for a standard Sound Blaster (non-Pro version) with 8-bit sound.

I'm thinking that if you copy:

FOOTSTEP.16 to FOOTSTEP.VOC

...and copy:

CT-VOICE.16 to CT-VOICE.DRV

...overwriting the original files, it might just work for ya :)

Like that, that's how the _original_ MMPLAY install was for the SB-16.
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Re: Sound card trouble.

Postby dosquest » 2011-5-15 @ 20:11

Thank you for the help, as always. I will try that as soon as I can.
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Re: Sound card trouble.

Postby dosquest » 2011-5-15 @ 20:30

I also noticed that when doing the left, right, center test It only stayed stereo it didn't change from left to right in the test.
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Re: Sound card trouble.

Postby dosquest » 2011-5-15 @ 23:07

Wait so re name or replace
FOOTSTEP.16 to FOOTSTEP.VOC
and CT-VOICE.16 to CT-VOICE.DRV
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Re: Sound card trouble.

Postby rfnagel » 2011-5-16 @ 03:18

dosquest wrote:Wait so re name or replace
FOOTSTEP.16 to FOOTSTEP.VOC
and CT-VOICE.16 to CT-VOICE.DRV


Correct :)


...and a bit of further explanation/instruction for *other* Sound Blaster cards:


For a standard Sound Blaster (8-bit non-Pro):

Copy CT-VOICE.SB to CT-VOICE.DRV, and FOOTSTEP.SB to FOOTSTEP.VOC.


For a Sound Blaster Pro (8-bit):

Copy CT-VOICE.PRO to CT-VOICE.DRV, and FOOTSTEP.SB to FOOTSTEP.VOC.


For a Sound Blaster 16 (16-bit) (just like you described above):

Copy CT-VOICE.16 to CT-VOICE.DRV, and FOOTSTEP.16 to FOOTSTEP.VOC.
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Re: Sound card trouble.

Postby dosquest » 2011-5-19 @ 03:20

Thanks, I am currently away from my retro computer so I will try it as soon as I can.
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Re: Sound card trouble.

Postby dosquest » 2011-5-22 @ 08:38

Oh, I also forgot to mention that in the windows device manager it lists an error with the card. I forgot what it said, I will check soon.
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Re: Sound card trouble.

Postby thefixer » 2015-3-09 @ 14:37

mmplay.zip
IUC Innocent Until Caught Sound Blaster soundblaster sb drivers containing various CT-VOICE.DRV to try as originally submitted by user: rfnagel
(539.32 KiB) Downloaded 39 times
rfnagel wrote:
dosquest wrote:FOOTSTEP.16 to FOOTSTEP.VOC
and CT-VOICE.16 to CT-VOICE.DRV


Correct :)


...and a bit of further explanation/instruction for *other* Sound Blaster cards:


For a standard Sound Blaster (8-bit non-Pro):

Copy CT-VOICE.SB to CT-VOICE.DRV, and FOOTSTEP.SB to FOOTSTEP.VOC.


For a Sound Blaster Pro (8-bit):

Copy CT-VOICE.PRO to CT-VOICE.DRV, and FOOTSTEP.SB to FOOTSTEP.VOC.


For a Sound Blaster 16 (16-bit) (just like you described above):

Copy CT-VOICE.16 to CT-VOICE.DRV, and FOOTSTEP.16 to FOOTSTEP.VOC.


I found the page with the drivers you uploaded:
Code: Select all
http://www.vogons.org/viewtopic.php?t=8634
Try as I might, I can only get 2 drivers to work:

CT-VOICE.DRV (5.1 kB or 5,108 bytes) for sbpro2
or this one I found
CT-VOICE.DRV (3.9 kB or 3,894 bytes) for sb1 and sb2,
see my guide here:
Code: Select all
http://www.vogons.org/viewtopic.php?f=33&t=10364&p=408787#p408787

The game doesn't respond to sb16 or the footsteps driver, and believe me I've tried all the .conf settings and renaming, etc.

With the 3.9 kB and 5.1 kB drivers the effects do work, but they are sparse and seem incomplete. The game's readme file said to also "SET BLASTER=" in the AUTOEXEC.BAT though I never got this mystery feature to work. I wonder if anyone has ever, through the past 25 years got the sound to work right with ALL the effects.....
--------
Anyway, here's a copy of your driver pack zip file
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Re: Sound card trouble.

Postby dr.zeissler » 2016-11-02 @ 22:40

Some old Demos came with CT-Voice.drv but they don't work with my SB16.
If I put the SB16 CT-Voice.drv in the Demodirectory I also get an error. (could not load ct-voice.drv) name is correct.

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Re: Sound card trouble.

Postby Jo22 » 2016-11-03 @ 17:27

Thanks for the link! But can anyone explain what the differences between sound.com and sbfmdrv.com are ?
I mean in terms of features and compatibility. Until now I used sound.com (Adlib) for everything.
Is there any benefit in using the Sound Blaster version ?
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Re: Sound card trouble.

Postby Jepael » 2016-11-04 @ 07:10

Jo22 wrote:Thanks for the link! But can anyone explain what the differences between sound.com and sbfmdrv.com are ?
I mean in terms of features and compatibility. Until now I used sound.com (Adlib) for everything.
Is there any benefit in using the Sound Blaster version ?


I don't think they are compatible or interchangeable - either a game/program can use the Adlib sound.com driver interface or Creative sbfmdrv.com driver interface but not both.

Otherwise I don't know exact details, but each driver can be used to such things like loading instruments and playing notes, but most likely each driver require the instrument data in their own format.
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