Rekrul wrote:The only thing I disliked about AVP Gold was the limited number of saves per level.
Aw, that keeps the suspense up! Clearly, you haven't ever played the original unpatched notgold version which had no saves at all
No, and I wouldn't even attempt to!
Frankly, I hate games that don't allow in-level saving and I've passed up several games for that very reason. It's not that I consider myself a bad player, it's just that too many times you die for stupid reasons, like missing a jump, or not selecting the right weapon, or taking a wrong turn and getting trapped. When that happens, I don't consider it fun to have to replay the entire level over again.
Even with limited saves, unless you've already played and failed the level several times over, you don't have any idea where or when to save. I only have one save left, do I use it before opening this big door or do I chance it and risk losing all the progress of the last dozen rooms I've cleared? If I do save, how do I know that I don't still have half the level ahead of me?
A couple years ago, I played Spider-Man by Activision (which is buggy as hell on systems newer than it was designed for) and the game used checkpoints rather than allowing you to save. I had to replay some of the levels dozens of times. It didn't add anything to the game other than a lot of frustration at having to replay the same sections over and over and over and over...
Back to AVP Gold, I remember a section of corridor in one marine level where the lights were flickering on and off and a literally endless number of aliens drop out of holes in the ceiling until you reach the other end. I had to replay that section at least 30-40 times before I passed it. I came to hate that level.