j7n wrote:I've never been bothered by screen tearing in games. If a game couldn't be played at smooth smooth framerate above 40-ish fps with V-sync, that's a game that was out of reach for me at the moment. I scanned the article for movie playback but didn't see it mentioned. Stuttering and/or tearing of "old tech" videos in a wide range of framerates is where the issue occurs most often.
If this G-sync is to become a standard, would one day normal v-sync become unsupported much like 16-bit color is today, reducing legacy games to youtube-like slideshow? I'm thinking of those kinds where the entire screen or large sections of it scroll or pan smoothly.
There is a major misunderstanding going on here... first of all, try playing some GoldSrc games (HL, CS 1.6 etc.) on a modern PC and then tell me again the tearing doesn't bother you. It's horrendous in those titles, at least in my experience (which kinda made me regret my PC upgrade at the time...).
Secondly, the problem with VSync is not that it cuts down performance but that it introduces a lot of input lag. Usually in shooters moving the mouse will feel like you are moving through water or something, making precise aiming impossible. With a gamepad it might be less noticeable, however.
Actually they had an "Adaptive VSync" thing going on with their current generation of GPUs but apparently that doesn't cut it so they came up with this hardware thing.
Finally, this G-Sync won't become an open standard cuz it's Nvidia we are talking about. But regular VSync is going nowhere if that's what you like, you are able to force it through the driver now and will be in the future. The problem is just that for many people this doesn't cut it and they prefer tearing over not being able to aim, including me.