GLZ - 24 MB FB (4 resolvers, 6 MB each, 8 VSMs), 2 MPX
GLI - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 2 MPX, texture mapping […]
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GLZ - 24 MB FB (4 resolvers, 6 MB each, 8 VSMs), 2 MPX
GLI - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 2 MPX, texture mapping (4 processors RGBA, 8 MB each) [tower]
GLZ -> GLZ2
GLI -> GLZ6
GLZ1 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864
GLZ1T - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, texture mapping (4 processors RGBA, 2 MB each)
GLZ2 - 24 MB FB (4 resolvers, 6 MB each, 4 VSMs), 1600x1280
GLZ3 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, geometry acceleration (4 DSPs)
GLZ4 - 24 MB FB (4 resolvers, 6 MB each, 4 VSMs), 1600x1280, geometry acceleration (4 DSPs)
GLZ5 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, geometry acceleration, texture mapping (4 processors RGBA, 2 MB each)
GLZ6 - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 1600x1280, geometry acceleration (4 DSPs), texture mapping (4 processors RGBA, 8 MB each) [tower]
GLZ1 = Z10
GLZ1T = Z10-T
RealiZm
Z10 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864
Z10-T - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, texture mapping (4 processors RGBA, 2 MB each)
Z13 - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024
Z13-T - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z13-G - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, geometry acceleration (6 DSPs)
Z13-GT - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z25 - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368
Z25-T - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z25-G - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs)
Z25-GT - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 4/16/32/64 MB)
V25 - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, 20% faster texture processing than Z25
V25-T - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, texture mapping (processor in graphics engine, 16/32/64 MB), 20% faster texture processing than Z25
V25-G - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), 20% faster texture processing than Z25
V25-GT - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 16/32/64 MB), 20% faster texture processing than Z25
RealiZm II:
...no info...