Gentlemen, I stumbled upon the AWE32 problem again... now on MS-DOS 6.22.
I get AWE32 to work just fine in any other game, it works in Blood, it works in Duke Nukem 3D, Raptor, Eradicator (even though I prefer to use CD music), it works even as internal MIDI synth under Windows 3.11, but... on ROTT it gives me the nightmares.
"MPU-401 failed to initialize in AWE32", this error... this... HORRIBLE 7-words-long text message... it is pure torture.
Why ? WHY ?!
I could play ROTT just fine with AWE32 "natively" working when I used Dr. DOS 7.03 this Summer... and now that I'm using MS-DOS 6.22, which is PRAISED by everyone as the "best MS-DOS", I get this damn error ?!
No matter what I try, no matter how much I use AWEUTIL with whatever "/" parameter, it just DOESN'T WANT TO WORK on my Creative Sound Blaster CT3670 (or CT3760 I sometimes get the numbers backwards, never sure which is the right one here, guess I'll check that personally when I'm not lazy to open the chassis 🤣 ) AWE32 PnP sound card !!!!!
The SNDSETUP of ROTT is mocking me with the "AWE32" option under the Music settings just to then play me this dirty trick of the MPU-401 failed to initialize in AWE32 message.
I tried to run AWEUTIL without any parameters: I got this error.
I tried to run AWEUTIL /S: I got this error.
I tried to run AWEUTIL /R:50 /C:50 /S (which is my "standard", I kinda like the reverb and chorus in Adlib games): I got this error.
I even tried with a batch, same thing.
How the hell am I supposed to get "Awe32" under the music settings to just work right away in MS-DOS 6.22 ??? I remember you that it works just fine with any other game.
Currently assembled vintage computers I own: 11
Most important ones:
A "modded" Olivetti M4 434 S (currently broken).
An Epson El Plus 386DX running MS-DOS 6.22 (currently broken).
Celeron Coppermine 1.10GHz on an M754LMRTP motherboard