First post, by PhilsComputerLab
- Rank
- l33t++
Period correctly, A P2 450 with a TNT and/or a Voodoo2/Voodoo Banshee will cut it. Unfortunately out of the box, NFS3 is insanely picky of what video cards it can run with.
I remember it running pretty well on a V2, maybe even a V1. Haven't touched the game in the last 15 years, unfortunately.
i think i was run it on an Amd Athlon 800 Mhz and Geforce DDR.
You need at least a voodoo2 with 12mb
the 8mb v2's dont have enough memory for the cockpit view (or is that nfs 4?)
Guardian of the Sacred Five Terabyte's of Gaming Goodness
Voodoo 3 and Pentium 3>500MHz will get you out of the slow, 30fps territory I believe. What CPU are you running at the moment?
I used to run it on an AMD K2-500 or was it a 550.... hhmmm or overklocked.... hmmmm I don't remember. But I used a TNT 2 ( I think is was a Viper 770 TNT 2), but I don't remember how much ram it had, must be 8...
Damn 16 years is a long time.
wrote:wrote:Voodoo 3 and Pentium 3>500MHz will get you out of the slow, 30fps territory I believe. What CPU are you running at the moment?
K6-III+ 400 MHz.
Yep, that's going to be a bit slow 😢 .
I recall running this on my Celeron 566 with a Voodoo 3 and it ran well.
But, when NFS4 came out, I stopped playing NFS3, since many of the tracks and cars (as I recall) where also available in NFS4. Still, very enjoyable to play.
In the nglide (a wrapper for 3DFX cards) forum is a patch released whitch support widescreen and high resolution for NFS3.
1) NFS3 must be played with the glide renderer. Reasons - the fog and the correct horizon brightness.
2) You can manually force any renderer through command line switches or registry editing. So - you don't need a "supported videocard".
3) 3dfx 1024x768 mode don't use the z-buffer and must be avoided.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
wrote:You need at least a voodoo2 with 12mb
the 8mb v2's dont have enough memory for the cockpit view (or is that nfs 4?)
2MB texture memory means no car dash. Voodoo2 8MB and Voodoo1 4MB.
Apologies for resurrecting a 2 year old thread but I did not think this warranted its own thread; I'm trying to run NFSIII on a P233MMX+Voodoo2 12MB system and it's incredibly choppy with cockpit view, regardless of whether I go for 640x480 or 800x600. I've tried messing around with the Advanced graphics settings (The rest are set to On or High) and the only thing that kind of helps seems to be the draw distance but changing that to close causes a lot of object pop in.. What could I be doing wrong? What would be the suggested settings for this game on an MMX and Voodoo 2 system?
Retronautics: A digital gallery of my retro computers, hardware and projects.
You are CPU limited, which is why you are getting better performance when lowering the draw distance. Try running the game on a faster Pentium 2 or 3 and you'll be much happier with the performance there.
This should be in Marvin.