What I meant was combinations of the display planes, which aren't used by regular software.
At the first point I mentioned, I meant that the higher planes (planes 2&3) are usually unused by CGA software (thus creating video modes 4&5). Is there software that actually uses those higher planes, to get some sort of 'CGA' interleaved 16-color mode?
The second point I mentioned is essentially the same as the above mode, but with the 8-bit pixels enabled (latching two 4-bit(16 color) pixels together) to get a 256-color mode.
With planar rendering I indeed meant using the four planes of the VGA/EGA (keep popping 1 bit of planes 0, 1, 2 and 3 to get 4 bits) and latching the two 4-bits values together to get some kind of 256-color mode 12h-like(except lower resolution) mode.
And I indeed meant any 16/256 color modes possible on the VGA(CGA/EGA/VGA) with toggling the planes off using the Color Plane Enable mask. Anyone knows about software that actually uses them? (Maybe monochrome color modes set it to 1 and 4-color modes set it to 3 to get their respective limits.
Maybe it could be used in 256-color mode to get different color pallettes (re-ordering the DAC 18-bit color pallette to use bits 0&4, 1&5, 2&6 and 3&7 instead of the usual mode 13h CGA-like pallette(bits 0-3=ARGB, but as used for mode 13h(dark to bright pallette etc.)) structure. So effectively re-ordering the pallette to use a 8-bit ARGBARGB format. After that you can simply turn off the color plane enable bits 0, 1, 2 and/or 3 to get different subsets of colors (disabling blue, read, green, bright channels effectively to get a blue, green, red, bright combination screen pallette, so you can switch from a, lets say, yellow(set to 0xE)? So when I think about it, you simply get the color pallette you want by setting the mask to the color 0-15 of the CGA pallette you want? Or am I making a little mistake here?)