First post, by superfury
When I try to run my latest commit ( http://bitbucket.org/superfury/x86emu.git ), it won't update the window resolution for some reason. Anyone knows why this doesn't happen? Video resolution updates (from the VGA->GPU_renderer) trigger a setting of the needvideoupdate flag to 1. CPU_updatevideo (main CPU loop) then needs to call getGPUSurface, which updates the window resolution. Anyone can see why this doesn't happen? Both run in the main thread.
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io