At this rate, I might as well just use the Tualatin Pentium III on the TUV4X and max out the board as much as I possibly can. I will say the 512MB memory limit of the i815 chipset is highly unappealing to me since I plan on doing a Windows 98 SE/Windows XP dual-boot (unless I can figure out how to do netplay with X-Wing vs. TIE Fighter under Windows 98, which I have had no luck with so far) and the VIA chipset on the TUV4X can take up to 1.5GB of RAM.
A bit off-topic, but still somewhat relevant... between a GeForce 6200 and a GeForce FX5600, both with 256MB of RAM and both AGP, which one would actually perform better? Currently, I'm testing with Star Wars Rogue Squadron 3D, which, on my K6-III+ build running a Voodoo 3 3000 AGP, is the game that experience the most amount of framerate drops on that hardware setup. On the TUV4X with a 1.2GHz Tualatin Pentium III, 512MB of RAM and a GeForce 6200, the game runs exactly as it does on the K6-III+ build with 256MB of RAM, the CPU overclocked to 600MHz and the Voodoo 3 3000 AGP running in Glide (I don't use Direct3D with this game because the framerate takes a plunge when I do). Is the board just a poor performer or is the GeForce 6200 that underpowered? How would the GeForce FX5600 fare in comparsion, and for that matter, what about equivalent ATi cards? I usually don't use ATi hardware because I can't figure out how to upscale the video signal over DVI to 1920x1080 (I can do this with relative ease on the GeForce FX5600 and GeForce 6200 - if you're wondering why this is necessary, it's because my Elgato Game Capture HD60 refuses to record DVI inputs unless they're 1280x720 or 1920x1080), but if ATi cards perform better (I think I have a Radeon 9800 somewhere) and the DVI output can be properly upscaled to 1920x1080, I might just go with ATi. Otherwise, what would be good options on the nVidia side?
Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.