Like Japael said, it's for loading optional soundfonts. The RAM must be installed in matched pairs, in 2, 4, 8, 16, and 32mb. AWE32's will not give you access to the full amount of RAM you install as the reserve a portion for their own wavetable. Example: 32mb installed is locked in at 28mb for the user to load their own samples and soundfonts. For games, all versions of the AWE have 512k minimum (some go up to 4mb) installed onboard and don't require the user to install any RAM. If you decide to add RAM, and it's being used for games, then it's only use is for third party soundfonts so you can have a different set of instruments for the game being played. This is mainly for experimental reasons or because the user just doesn't like the sound of the onboard EMU8K wavetable.