keenmaster486 wrote:Darn. I guess that's just the way it is... does an SB16, for example, have better MIDI support?
Some clarification is in order. It depends on what you mean by "MIDI support". As far as built-in MIDI emulation, then the SB16 has no such support at all.
The AWE32/64 cards have several different ways of playing MIDI:
- Via the built-in ROM soundbank (EMU8000, port 620). This works only in games that have specific AWE support.
- Via the MIDI emulation (port 330, activated by AWEUTIL /EM switch). As you observed, it tends to be buggy, especially in pure DOS.
- Via an external device connected to the MIDI port (port 330). This usually works flawlessly, as Phil mentioned, and then you are limited only by the external device itself.
- Via OPL3-style FM synthesis (port 388)
Out of these, the SB16 supports only (3) and (4). (3) tends to work well on a SB16, except some (most) versions have the hanging note bug in specific games. (4) generally works quite well, and there is a chance to get a genuine OPL3 chip, which is not the case for an AWE64.
keenmaster486 wrote:Ideally I just want to have one sound card, and dispense with external MIDI devices since I'm using the port for my joystick.
Then as far as the Creative lineup is concerned, an AWE card is still your best bet, and limit yourself to FM/AWE MIDI in DOS, or RAM+soundfonts in Windows, as Tertz mentioned. There may be better solutions from other soundcard vendors, but I am not sufficiently familiar with those, unfortunately.
keenmaster486 wrote:Tertz wrote:As you state about "Ultimate DOS gaming" I'll notice, that FM sound on AWE64 is lame too as it's just CQM emulation. CQM not only sounds worse than OPL, but sometimes it plays totally wrong.
You're exactly right. I didn't know about this when I got the AWE64, but after reading up on it and testing it out for myself I decided real OPL3 is far superior.
This, IMO, tends to be greatly exaggerated. CQM sounds a bit worse (often not necessarily "worse", as just "different"), and the cases where it plays totally wrong are very few. I've listened to most the recordings in the "grand OPL comparison" thread here, and this is what my ears heard. Most likely some people have better / more sensitive ears, but given that we are talking about FM synthesis which is, in itself, "lame", I'd say that the maximum difference in quality one can expect is capped.
And overall, I would prefer to have a slightly lower quality FM implementation (CQM) together with AWE capabilities (which, for the games that support it, tend to sound much better than FM), rather than a slightly higher quality FM (true OPL3).
Tertz wrote:AWE/SB32 with ram+OPL, good soundfonts + Win9x. But: 1) you may get hanging notes on some models,
Is that really true? I thought that the hanging note bug only affects external MIDI (MPU-401 interface).
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