First post, by superfury
Is there a way to remove the call to SDL(2)_gfx's zoomSurface(..., SMOOTHING_ON) without losing quality? I don't suppose I can simply copy the code from SDL_gfx and just paste it in my project(copyrighted etc.)? It's the only function my emulator actually uses (to resize emulated output to the screen, depending on the settings). What does Dosbox do to handle resizing?
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io