VOGONS


First post, by SiliconClassics

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I recently purchased a lot of SGI Indy computers that had been formerly used by Acclaim Entertainment and its subsidiaries (Iguana, Sculptured Software, and Probe). They were sold at the company's bankruptcy liquidation in 2004 and sat on a shelf in a dingy Brooklyn warehouse for more than ten years until I picked them up last summer.

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Their hard drives are intact and contain art assets, company records, design documents, and more.

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Also got a bunch of backup CDs containing Acclaim files.

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All of this stuff is from the late 90s. Will be revealing the contents via Reddit and Twitter in the coming weeks.

Here's an Imgur album showing the Indys and some of their contents

And my Twitter account.

Lots of good stuff on these systems. I'll avoid posting personal material and other inappropriate stuff, focusing on anything business-related that provides a window into game development twenty years ago.

Last edited by SiliconClassics on 2017-01-06, 17:30. Edited 4 times in total.

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Reply 2 of 91, by Jorpho

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Most intriguing indeed. Maybe there will be secret memos about the formulation of some of their bizarre marketing strategies.
http://411mania.com/games/the-hall-of-shame-0 … aims-marketing/

There was an auction for a bunch of Acclaim's old IP a few years ago, wasn't there? Perhaps whoever ended up with it (someone at assemblergames, maybe?) would not be averse to new releases.

Reply 3 of 91, by Jade Falcon

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Careful with what you upload off those systems, don't want to get sued...

Anyway find any source codes to old games?

Reply 4 of 91, by lolo799

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You should make full dumps of all the harddrives while they work fine...

Last edited by lolo799 on 2017-01-05, 17:39. Edited 1 time in total.

PCMCIA Sound, Storage & Graphics

Reply 5 of 91, by SiliconClassics

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Jade Falcon wrote:

Careful with what you upload off those systems, don't want to get sued...

Anyway find any source codes to old games?

Quite a lot of source files, though it's hard to tell exactly what they are at a glance.

As for legal concerns, I'll be mindful about posting anything inflammatory. Art assets, design docs, and other production-related materials shouldn't be a problem, as it's hard to imagine any incentive for current IP rights holders to want to suppress this stuff. It would just be bad PR for them.

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Reply 6 of 91, by Jade Falcon

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Honestly if they sold them off as liquidation you should be able to do anything with it, but I'm betting the first buyer was told to wipe the drives.
Still, better to not have to pay an attorney. Just don't upload ant source codes or personal info, that the two things that could really get you in trouble.

lolo799 wrote:

You should make full dumps of all the harddrives while they work fine...

It would be a shame to lose everything. I can't see the drives being that big, I'd dump them.

Reply 7 of 91, by SiliconClassics

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Luckily I AM an attorney, so if anyone wants to invoke legal remedies I'll know how to respond. Can't imagine it being worth their time - any relevant patents would have expired by now, and I won't be posting anything personal or salacious.

I will definitely image the drives as soon as possible. They're all 1GB and 2GB SCSI disks so it won't take much space. Have already started backing up the contents of the CDs.

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Reply 9 of 91, by leileilol

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I'd suggest getting in contact with Frank Cifaldi

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long live PCem

Reply 10 of 91, by Zup

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SiliconClassics wrote:

Luckily I AM an attorney, so if anyone wants to invoke legal remedies I'll know how to respond. Can't imagine it being worth their time - any relevant patents would have expired by now, and I won't be posting anything personal or salacious.

I will definitely image the drives as soon as possible. They're all 1GB and 2GB SCSI disks so it won't take much space. Have already started backing up the contents of the CDs.

You should keep on mind that, while patents would have expired copyright surely has not expired. That could affect to code and artworks (I'm not sure about how this could affect unreleased artworks).

Although everything would be very interesting, maybe you should find copyright owners before you release it (or hand it down to other entities that are not as friendly with copyright).

I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...

I'm selling some stuff!

Reply 11 of 91, by Jade Falcon

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I can't see anyone doing anything so long as it's not code or personal info. But better safe then sorry.

Reply 12 of 91, by SiliconClassics

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Got a laugh out of this one, had to share...

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Reply 13 of 91, by Jade Falcon

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Wow that's just sad. The anti violence part that is

But no, that pretty funny.

Reply 14 of 91, by Oldskoolmaniac

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Very interesting, awesome find!

Motherboard Reviews The Motherboard Thread
Plastic parts looking nasty and yellow try this Deyellowing Plastic

Reply 15 of 91, by FaSMaN

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You might want to make a post over assemblergames, there is a good chance that some one there also bought a few computers or cds when acclaim shut down.

Reply 17 of 91, by SiliconClassics

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It's snowing outside today, so here's a look at some Acclaim sprite drawing code from 1997:

//ACCLAIM SPRITE

#include <windows.h>
#include <ddraw.h>
#include <aklmutil.h>

#include <sprite.hpp>

//------------------------------------------------------------

LPDIRECTDRAW CSprite::m_stapDD = NULL;
DWORD CSprite::m_dwTransparentKey = 0;
//------------------------------------------------------------
CSprite::CSprite( void )
{
m_bTransparent = 0;
wuXSpeed = 0;
wuYSpeed = 0;
pSurface = NULL;
memset(&rcSource, 0, sizeof(RECT) );
memset(&rcDest, 0, sizeof(RECT) );
};

//------------------------------------------------------------

CSprite::~CSprite( void )
{
if ( pSurface )
{
pSurface->Release();
pSurface = NULL;
};
};

//------------------------------------------------------------
int CSprite::SetDirectDraw( LPDIRECTDRAW pSetDD )
{
m_stapDD = pSetDD;
return( 0 );
};
//------------------------------------------------------------
void CSprite::SetTransparencyKey( DWORD dwSetTransparencyKey )
{
m_dwTransparentKey = dwSetTransparencyKey;
};
//------------------------------------------------------------
void CSprite::SetTransparency( int iSetTransparency )
{
m_bTransparent = iSetTransparency;
};
//------------------------------------------------------------
void CSprite::Update(void) // Updates all object data.
{
rcDest.left += wuXSpeed;
rcDest.top += wuYSpeed;

if ( m_bUseBounds ) ValidatePositionBounds();

rcDest.right = rcDest.left + m_iImageWidth;
rcDest.bottom = rcDest.top + m_iImageHeight;
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}

That's a short snippet of the original code so as not to run afoul of copyright. Lots more where that came from!

Last edited by SiliconClassics on 2017-01-14, 18:35. Edited 1 time in total.

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Reply 18 of 91, by mr_bigmouth_502

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I say make full backups, and release as much of it as you legally can. You've got an absolute goldmine here, and I'd hate to see it go to waste.

Reply 19 of 91, by Great Hierophant

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Welcome to the world of abandoned property.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog