DOSBOX needs:
- reasonably quick processor (hundreds of Mhz)
- filesystem
- SDL port
- at least 32 MB of RAM (64 would be better) - for the program itself (I do not talk about games)
- C++ compiler for the target platform
If you have this, you can try porting. On pocket computers there is problem with screen/keyboard, but it can be handled (people did it for Pocket PC).
200 Mhz procersor - I guess you could run PC XT games. Another PALM problem is that it does not have standard processor (different types - different processor - so different binary versions) - but it can be handled.
PALM pays here for what its users normally sees as advantage - that it works ok on weaker hardware. But here you need raw power. DOSBOX is one of the few applications which would benefit from 10 Ghz processors.
But back to PALM. If you really want to see PALM port then go to some site with PALM programmers and try to persuade them to work on it. When you tell here that it would be nice to have PALM version, it will have probably zero effect (people here are either not programmers at all, or PC programmers).
People who did POCKET PC version did it on their own, we did not even know about them.
This does not mean that the port cannot start here. If somebody SERIOUSLY starts working on PALM port, i will be only happy to "sticky" him thread in DOSBOX Development. But IMHO there is no point in just coming here to tell how nice it would be to have PALM/Dreamcast/Gameboy Advance etc. port. Just do it if you want to have it done.
Mirek