First post, by cybrasty
I got a PocketCHIP on the cheap recently and I wanted to turn it into a portable dos machine. Because the PocketCHIP's screen is an odd 480x272 resolution the machine is only really suited for 320x200/240 gaming, which is ok with me, but I am running into an issue.
While the games work/look OK, the main textmode/DOS console does not. It renders in native VGA resolution (640x480?), which gets downscaled to fit my screen, but it makes the text illegible. So my thinking to fix it is to change the default text mode from 80x25 characters to 40x25, use the 8x8 font. Then render it in 320x200. How can I achieve that?
I know that both CGA, and EGA have 40 column modes, but I want to stick to VGA because of the games I want to run.
I know I can just run DOSBox straight into the game with autoexec and separate .cfgs per game, but I would prefer not to do that because of desktop size of PocketCHIP and not wanting multiple icons.
Did some more digging, apparently some DOS distros had a mode command that made it possible to change textmode columns/rows, but the *mode* command is not recognized in DOSBox.
Thanks in advance,
P.S PocketCHIP is a Linux computer running a Debian Jessie flavor. My DOSBox is the current stable from Jessie repositories (EDIT: it is the vanilla DOSBox 0.74). Because of CHIPS idiosyncrasies I am only able to run it in fullscreen in overlay output (well I can technically run it in OpenGL, but it is slower than molasses because of lack of opengles -> opengl drivers 😒).